That's not a bad idea. Cheers!
wrong.dog
Creator of
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It has some smooth action and excellent effects. The issue with the gameplay was that I found myself being propelled away from the action, ending up in an empty screen waiting for the enemies to catch up. Without some auxiliary movement capabilities, it felt awkward to turn my back to the enemy and shoot just to get closer to them. Nice work overall.
This is a well-crafted game and fun to play. I especially like the artwork and the SFX; the combo of tiny pops from Santa's guns with a full-on explosion when the enemy dies is gratifying. The ghost visuals when Santa dies are cool - excellent work all around. It's a fun game that works and looks great!
Thank you - I appreciate hearing that. I was hopeful that I could share a little of what it felt like to be in that place and time, so it is good to hear that it worked for you :) Thanks for the feedback on text duration - never sure what the right amount to stay on screen without being distracting.
So, I liked that a whole lot because it made me literally laugh out loud everytime I heard the screams! The gameplay was fun and I found it easier (and funner) to knock kids into presents than to bring the presents to them. Lots of interesting physics here to (try jumping on top of a kid) - it is a fun game and that is the point of a game. Nice work.
Thank you! With more time, I would add a mechanic to let it speed up for those who wanted to move faster. An interesting part of this though is that growing up in a rural setting didn't let me move fast - so the game is accurate. For example, 'just down the road' - over 2 mile walk away - things took time. I wanted a little of that reflected in the game.