Thank you - I'm glad you enjoyed playing it, I enjoyed making it :)
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This is a great game - well done. I appreciated the tutorial and that I could skip the tutorial on other play-throughs. I played it several times and enjoyed myself - the models we great, and the colors were bright and cheery. Nice work.
I didn't mean repetitive - I really enjoyed the game loop and developed a method that worked fairly well, until a naughty elf would come along and elf-it-up for me :) It was well done, fun and extremely well crafted. Nice work!
I like how the lights in the building turned on as the snowman went past - good effect. I also liked how the snowman was animated to lean with inertia. I missed the sound effects though. Fun little game - thank you for sharing!
This is a well-crafted game and fun to play. I especially like the artwork and the SFX; the combo of tiny pops from Santa's guns with a full-on explosion when the enemy dies is gratifying. The ghost visuals when Santa dies are cool - excellent work all around. It's a fun game that works and looks great!
Thank you - I appreciate hearing that. I was hopeful that I could share a little of what it felt like to be in that place and time, so it is good to hear that it worked for you :) Thanks for the feedback on text duration - never sure what the right amount to stay on screen without being distracting.
Grab some ears, slap an elf, drop some ears, grab some ribbon, slap an elf, drop some ribbon. Repeat. That was a lot of fun - I didn't expect slapping an elf would be so cathartic - nice work! I really appreciated the art - very well done and the SFX were on point.
I liked it - it was fun and well done. Did you make the models yourself - it makes a difference, but the game page doesn't tell us anything about the development process - would love to know how you made this.
Oh the video memory usage! It was too much for my pretty-high-powered PC - there was a lot going on in this game, but I am not sure why Unreal needed access to my network for this game? I think there was a lot of good stuff in this game - some graphics optimizations would help those shine through.
So, I liked that a whole lot because it made me literally laugh out loud everytime I heard the screams! The gameplay was fun and I found it easier (and funner) to knock kids into presents than to bring the presents to them. Lots of interesting physics here to (try jumping on top of a kid) - it is a fun game and that is the point of a game. Nice work.
Very well made and well explained, I was able to make my way through the process and deliver some presents correctly (sorry to whoever asked for the buff teddy, it went down the wrong slot) - the sound effects were good and the graphics well polished. Nice work!
Thank you! With more time, I would add a mechanic to let it speed up for those who wanted to move faster. An interesting part of this though is that growing up in a rural setting didn't let me move fast - so the game is accurate. For example, 'just down the road' - over 2 mile walk away - things took time. I wanted a little of that reflected in the game.
This is very nice feedback - it all started with the mountains and the sunset to twilight, so it feels great to know they were noted and had the right effect. Thanks for playing and hope you have all the best this season!
I had a 40-year-old memory floating in my head of a Christmas in a time and place long past, and I wanted to see if I could recreate the ambiance of my recollections and share it with you. In Christmas in the Mountains, you play as a young child delivering gifts to neighbors in a mountain community - you get to decide who to give gifts to and learn a little about their stories and times.
Thanks for trying my game - please leave feedback in the comments.
Yep, I fretted over this a bit, but Atari games didn't do much in the way of explaining game mechanics, so I was a little limited. I considered giving a small amount of mana at level start but decided the Atari way would be to let the player figure it out :)
This was a lot of fun - nice work! The missile command part was cool itself, I liked the way the background took on more definition each wave. Then getting to the After Command part was cool - multiple games in one.