A quick and silly game. Reminds me of the flash games I used to play growing up. I like all the little twists you added to every launch. Really enjoy the art, too!
wren
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I like how much this game does with so little. I thought the visuals worked super well for this game + helped with legibility (which is pretty important given you only have 30 seconds, haha). I do wish that more rooms had interesting, multi-step interactions like the kitchen did. Good stuff regardless! Really enjoyed this one.
The little interactions at the end of each countdown really add a ton to the experience! Wish more incremental games did something like that. Seeing each clock appear individually on the growing number of shelves is also super rewarding. On top of that, there's just something really nice about having really short incremental game experiences!
I'd love a collection of short, themed incremental games like this one! Really solid execution, and the charming visuals and audio take it to another level. Really cool!
One of the best looking games I've seen in this jam. Very relaxing experience that doesn't apply too much pressure on the player. A neat little switch-up from all the high-octane, high-stakes experiences a lot of devs have been making for the jam, haha!
Would love to see this idea fleshed out more in the future. Bonus points for space whales and black holes.
Gorgeous presentation! The menus are beautiful and the amount of different levels and options you have is really impressive. Deceptively simple gameplay but it's a joy to play! Having the numbers be part of the challenge is also really cool.
Hope you have the time to add sound afterwards! Already very impressed that the game is this polished and aesthetic given the time window,
Woah, LOVE this game. Kinda reminds me of those 2-D golf games except you're the ball and get to move whenever you want!
The character controller is amazing and the momentum-centric movement is addictive. Super polished look and feel, great level design + flow with lots of opportunities for me to master the mechanics. Big fan of the parts where you just get to go fast without worry. Slamming into the boxes is another great feeling. You could get 100 more levels out of this!
Easily a favorite of mine.
Agree with the other comments that the aesthetics really stand out. At first, I was a little concerned with the difficulty given that the bullets only came from one direction, but I like the evolution. In particular, I think it's really interesting how, instead of just adding the obvious bigger and faster bullets, there are big, slow bullets. They do a good job zoning off areas of the screen and giving you space to dodge the smaller, faster ones. Really neat!
I also agree with Delovoid that the stages could go by faster, with a faster ramp up in difficulty, but I had fun anyway.
Great job!
Way more intense of an experience than I was expecting. Seemed simple enough at first but it definitely had me stressed! I especially dig the sound design in this one, especially when you're manning the guns and fighting off the planes. Super visceral and exciting. Felt like I was transported into the little world of this game.
Awesome job!
Really enjoyed this one! Had a little trouble at the start finding what to click on, but beyond that it was a blast to play. Loved all the little minigames inside the context of entering a game jam! The art style and sound were the definite highlight. A tough one, but really rewarding to replay and see how fast I've gotten.
I like that it says I'm the one dying or not dying even though it's the people on the tracks who are doing the real dying. Really makes you think about the entitlement of the player playing their little games, pretending to be a god without a care in the world. This game points the finger at me and calls me a SICKO.
Thank you.
Neat vibes. Even though it's super simple there's a lot of character in it!
Simple and straight to the point. Love how it breaks the highscore-chasey, crazy taxi-style experience down to its basic components without losing the freneticism. Love the art style, super crisp and vibrant.
Not sure if the handling could be improved a little or if I'm just trash at this game, haha.
Really cool game!
Love me an impossible quiz-style game. Really creative rooms that play on every little aspect of the game. You really squeezed every bit of juice outta this thing! Big fan of the humor, and the mail bit gets me every time. The art and sound, the overall polish of everything -- it was a smooth experience.
Awesome little game. How many unique rooms are there?
Really cool! Reminds of me of like a Mario Party minigame. Love pushing a bunch of dudes off of the edge at once. A little curious about the little attack combo before the big push, though. I might've prefered just a long wind-up instead of having to spam, but I may be missing something.
The visuals are definitely the star of the show. Love the look and humor of the game! Some audio would definitely add a lot to the experience (couldn't hear anything on my end). You should definitely expand on this a little more (read: add a lot more dudes at a time to push off, haha).
I really see the potential here! There's a lot of mechanics so I didn't expect all the issues to be ironed out, but the different tools meeting the generation system seemed really neat. I was a little confused here and there, but I like the idea of the journey to mastery in each level being reflected mechanically with the generation stuff on top of just improving, practice-wise.
Good vibes, too; the simple sounds and visuals complement each other. (Might've been another bug but I don't think the music loops.) The victory noise made me laugh.



