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wren

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A member registered Mar 13, 2018 · View creator page →

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A quick and silly game. Reminds me of the flash games I used to play growing up. I like all the little twists you added to every launch. Really enjoy the art, too! 

Liked the idea of having a set number of moves you can make, instead of having to step on every tile in the level. Just a fun, cozy little experience. I agree that this idea could be taken even further if you want to!

A cool concept with placing the different upgrades in a series circuit! The visuals and music give the whole experience a kind of moody, existential vibe (which I love). 

Such a fun concept paired with some really cute art. I wasn't expecting upgrades to come into the picture but it was a welcome addition. It's like a time-management, Overcooked-style experience with the addition of combat! Honestly, a great combo.

Had a lot of fun with this!

I like how much this game does with so little. I thought the visuals worked super well for this game + helped with legibility (which is pretty important given you only have 30 seconds, haha). I do wish that more rooms had interesting, multi-step interactions like the kitchen did. Good stuff regardless! Really enjoyed this one.

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Loving the cute and charming look of this game, and that little dust effect! The laid-back writing + humor also stand out to me.

Fun characters, fun aesthetics, and fun premise! Great job.

The pixel art and portrait are lovely and full of personality! Really liked all the different trade-offs you have to make and the variety of things you have to do. The studying bit was the cherry on the cake.

Great take on this concept and strong execution to boot. Enjoyed this one a lot!

I was a little scared reading the controls but it's actually really intuitive! The limited resources added an extra layer of strategy that I personally enjoyed. Solid presentation as well!

Really cute and a neat concept on top of that. It's definitely got the JUICE, if you were considering taking the idea any further. Love the aesthetics and humor too!

The little interactions at the end of each countdown really add a ton to the experience! Wish more incremental games did something like that. Seeing each clock appear individually on the growing number of shelves is also super rewarding. On top of that, there's just something really nice about having really short incremental game experiences!

I'd love a collection of short, themed incremental games like this one! Really solid execution, and the charming visuals and audio take it to another level. Really cool!

From cute and chill to stress and pain in a matter of 60 seconds! Nice and simple but does exactly what it needs to do. I wish there was a more of a cooldown between hits but I enjoyed it nonetheless. Cool little game! Big fan of the look, too.

Brewster's Millions but fih. Really enjoyed this one. The energy and absurdity go a long way. Big fan of the visuals and impressed by the variety of stuff to blow money on! Really cool game.

Unbelievable polished and fun! Can't get over the clever ways it plays with the UI! Really challenging and rewarding, especially with the colorful characters, writing, and gorgeous coat of paint over the whole thing. Definitely one of my favorites!

I was really impressed with how far these card mechanics went. Creating my deck and getting my team of little guys out onto the field was always satisfying. The whole experience felt quite polished with stand-out visuals and sound. Just a nice "cozy" vibe all around. Big fan of this one!

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Sheeped a whole lot of sheep! This was a really endearing and entertaining game! The hand-drawn sheep and fake sheep stole the show. Was always happy to see a new drawing. I do agree that the artwork wasn't as easy to make out, but I was able to play through it nonetheless.

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Cute, simple, elegant game. Scratches that weird itch in my brain to organize stuff. Felt a sense of accomplishment when I was arranging everything in order at the end! Very satisfying and very aesthetically pleasing. I agree that some sounds would really tie everything together. Nice job!

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Neat game, really enjoyed the detail in the environments and the vibes of the creature. Unsure if I missed something, but I wish there was a kind of inventory system to better keep track of the items especially because there's a ton of stuff. Still, love me some escape rooms!

Very silly, but also very elegant! Really like how well time as a currency works in this game. Love the character designs as well. 

One of the best looking games I've seen in this jam. Very relaxing experience that doesn't apply too much pressure on the player. A neat little switch-up from all the high-octane, high-stakes experiences a lot of devs have been making for the jam, haha!

Would love to see this idea fleshed out more in the future. Bonus points for space whales and black holes.

Gorgeous presentation! The menus are beautiful and the amount of different levels and options you have is really impressive. Deceptively simple gameplay but it's a joy to play! Having the numbers be part of the challenge is also really cool.

Hope you have the time to add sound afterwards! Already very impressed that the game is this polished and aesthetic given the time window,

I didn't know I needed ultra-stylish and buttery smooth tank time trials in my life but I'm glad it's here now! The vibes are immaculate and the level diversity is really nice too.

Really big fan of this one!

Thank you :D

Was for sure channeling my childhood for this one, haha!

Thanks for playing!

Yeah, just ran out of time haha. Was so focused on finishing I didn't even think about one-way platforms. Maybe after the jam I'll tweak it!

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Woah, LOVE this game. Kinda reminds me of those 2-D golf games except you're the ball and get to move whenever you want! 

The character controller is amazing and the momentum-centric movement is addictive. Super polished look and feel, great level design + flow with lots of opportunities for me to master the mechanics. Big fan of the parts where you just get to go fast without worry. Slamming into the boxes is another great feeling. You could get 100 more levels out of this!

Easily a favorite of mine.

Agree with the other comments that the aesthetics really stand out. At first, I was a little concerned with the difficulty given that the bullets only came from one direction, but I like the evolution. In particular, I think it's really interesting how, instead of just adding the obvious bigger and faster bullets, there are big, slow bullets. They do a good job zoning off areas of the screen and giving you space to dodge the smaller, faster ones. Really neat!

I also agree with Delovoid that the stages could go by faster, with a faster ramp up in difficulty, but I had fun anyway. 

Great job!

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Way more intense of an experience than I was expecting. Seemed simple enough at first but it definitely had me stressed! I especially dig the sound design in this one, especially when you're manning the guns and fighting off the planes. Super visceral and exciting. Felt like I was transported into the little world of this game. 

Awesome job! 

Really enjoyed this one! Had a little trouble at the start finding what to click on, but beyond that it was a blast to play. Loved all the little minigames inside the context of entering a game jam! The art style and sound were the definite highlight. A tough one, but really rewarding to replay and see how fast I've gotten.

I like that it says I'm the one dying or not dying even though it's the people on the tracks who are doing the real dying. Really makes you think about the entitlement of the player playing their little games, pretending to be a god without a care in the world. This game points the finger at me and calls me a SICKO.

Thank you.

Neat vibes. Even though it's super simple there's a lot of character in it! 

Simple and straight to the point. Love how it breaks the highscore-chasey, crazy taxi-style experience down to its basic components without losing the freneticism. Love the art style, super crisp and vibrant. 

Not sure if the handling could be improved a little or if I'm just trash at this game, haha. 

Really cool game!

Love me an impossible quiz-style game. Really creative rooms that play on every little aspect of the game. You really squeezed every bit of juice outta this thing! Big fan of the humor, and the mail bit gets me every time. The art and sound, the overall polish of everything -- it was a smooth experience.

Awesome little game. How many unique rooms are there?

Really cool! Reminds of me of like a Mario Party minigame. Love pushing a bunch of dudes off of the edge at once. A little curious about the little attack combo before the big push, though. I might've prefered just a long wind-up instead of having to spam, but I may be missing something.

The visuals are definitely the star of the show. Love the look and humor of the game! Some audio would definitely add a lot to the experience (couldn't hear anything on my end). You should definitely expand on this a little more (read: add a lot more dudes at a time to push off, haha).

I really see the potential here! There's a lot of mechanics so I didn't expect all the issues to be ironed out, but the different tools meeting the generation system seemed really neat. I was a little confused here and there, but I like the idea of the journey to mastery in each level being reflected mechanically with the generation stuff on top of just improving, practice-wise. 

Good vibes, too; the simple sounds and visuals complement each other. (Might've been another bug but I don't think the music loops.) The victory noise made me laugh.