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Wreckluse

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A member registered Jan 05, 2023

Recent community posts

(2 edits)

This is the P10 command for Target group.

P10 Command

OK.. This seems to have cleared up the F commands. F10 works now (I did also put F10 into the voice command in addition to FTEN).

Now I have another case, which might be special.

I need FOXVOX to spell out text for an entry box, in the format #TPn but I wasn't sure how the built in SPELL command would recognize # (HASH?) So I built commands to respond to the TARGET - P1 through P10. 1-9 work. Oddly again there is a digit thing going on. FoxVox recognizes "TARGET P TEN" as "TARGET P1 P10" and invokes P1. See attached:

Issuing commands to create #TPn text where n is the number

This might be a crazy edge case that isn't worth fixing. I used 
PX instead of 10 which works.

EDIT: I used JUST the numbers without the P and it works! I think I put the P in when I was having issues with the numbers. Interestingly it recognizes the spelled out numbers better than the numerals, ONE vs. 1, which seems contrary to the fix. When the P is before it, it recognizes the numerals just fine.Exception is FOUR, 4. I had to put "FOR" in to get it recognized, which again wasn't the case for the F set of commands

Heh! Leave it to me to break stuff! Glad it helped to squash a bug.

(1 edit)

Yeah, the spelling out of the numbers was the first thing I tried. Here is a screenshot of what is happening.  Spoken "F ONE" gets translated to F1 and the F1 command is executed. Spoken "F TEN" gets translated to F10 BUT the F1 command is executed!

If I use a non-numeric word (I use MAP because F10 also shows the map when a menu isn't up) and "F MAP" works perfectly to invoke the F10 command.


(1 edit)

Hi again,  Please let me know if this is an appropriate forum for asking questions about FOXVOX or if there is a better mechanism.  Here goes:

- When I use FoxVox in VR with DCS, everything works superbly. However, when I am just testing with JUST FoxVox open,  or with DCS in regular non-VR mode, I notice SOME commands take forever (i.e. 5-10 seconds) to actually execute even after they are recognized. Any ideas? Any way to improve this. Doesn't seem to be an issue FOR ME, in my main usage but it is odd.

I have seen other  programs that seem bothered when the Framerate is TOO HIGH (what a problem to have!!) when trying to inject commands, so in VR, it is reduced and the timing seems to work better in those cases. This doesn't apply when just testing with FoxVox only, of course.

Your BMS library works great for BMS 4.37 VR, but I haven't really tried it in Non-VR mode, but I expect that this is what the majority of users are actually doing!

- I have been using FoxVox to issue various numbered commands. I notice that whether I program "ONE" or "1" FoxVox recognizes as the numeral. This is fine, EXCEPT when I get to double digits, if, for example, the voice command F 10 is recognized, it will actually EXECUTE the command under F 1.  Similarly for F11, F12 etc. Seems that the trailing digits are ignored and anything from 10 up is recognized as "1".  Haven't tested to see if "20" gets recognized as "2" or not. Any ideas?

The more I play with FoxVox the more impressed I am!

Thanks again. As suggested, putting a delay between the main Key DOWN and Key UP fixed it! I used 100 ms just to make sure, but could probably go shorter. Didn't affect processing time so it is probably fine.

Flying in VR, it would be very handy to have FoxVox commands for DCS World.  I made a start to have a few commands, but a lot of the complex macros don't seem to work for me, e.g. the Active Pause LSHIFT+LWIN+Pause or commands for moving the cockpit camera, RSHIFT+RCTRL+KP*  (and KP /).

Maybe someone else would have better luck  :)

Not really looking for a complete set like the BMS library (though that would be great) but some of the housekeeping stuff like the above, and things like Radio and View keys would be nice. I'm starting to build those for myself little by little.

You rock!!  (and seem to have thought of EVERYTHING). Much appreciated!!!

Thanks!!! Unfortunately my controllers  are sending a lot of inputs from the resting state of various switches (as well as some spurious inputs that I don't quite understand) so I cannot assign my PTT correctly  :( Not FOXVox's fault... Guess I will have to go with a voice command like you have programmed in your BMS library.

Any way to manually set a PTT button without using CAPTURE?

Sorry to use this means of communication. I didn't see any other contact methods for you.

(3 edits)

Hi,  I probably missed it, but is there a way to do sort of the reverse of Push To Talk, that is, when I press the PTT I use for Multiplayer Comms, it pauses the listening so FoxVox doesn't have to parse and possibly execute an erroneous command while I am not talking to it? I know I can setup a Voice Command to do this, but there was no Push To (not) Talk option that could be configured for the Pause Listening built in command,