Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Wrath Reign

1
Posts
A member registered Aug 23, 2016 · View creator page →

Recent community posts

I'm not sure if maybe I've just missed it in my hours of playing (which seems to happen; I still randomly find new events I hadn't gotten before) or what, but it seems like Louise (the cake man; I think that's his name) disappears after you accept him in besides the off-screen event of handing out cake and producing happiness. I'd like to see some more events with him? Maybe he can offer you different types of cake that will boost a certain stat by a couple or maybe have the off chance of it being bad?

I also think having a system of being able to lock up people who come to see you would be cool. Like maybe you have to see them a certain number of times and then the advisor comes in and asks you what you think of them? After so many days they (depending on the character) either get released or kept due to crimes (example: If you locked up Grandma she'd be released the next day but if you locked up the Thief girl she'd be kept for say, 20 days?)

Maybe the event would go something like this?

Advisor: Say, king, do you like Thief Girl?

  • If Yes: Oh, really? Well, that's good. (+1 happiness)
  • If No: Oh, is that so? Should we have her thrown into the dungeon, then?
    • If Yes: Very well. We'll have her (him if male character) locked away immediately and see what they've been up to! (-1 person)
    • If No: Very well, my king. Carry on, then.
But then maybe if you lock up a good person, happiness would go down. If you did it often, people would leave the kingdom. If you locked up a bad person, happiness would go up because that means things are more and more safe. And maybe those captured people (specifically the bad, I would guess) could 'break out' and you would choose whether or not to pursue them or let them go, and either put a bounty on them or so long of not finding them the guards give up. If you choose not to pursue them, they later come and grant you gold and or an apology due to you letting them go.


I guess this would probably be really hard to program though. Just an idea, really. Perhaps it's a little too much for the scope of the game, I'm not really sure. Just thought I'd share the idea!