Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Worthstream

2
Posts
2
Following
A member registered Jun 09, 2020

Recent community posts

(1 edit)

Wasn't this designed for a different jam, and that is against the spirit of the jam, as you had more than the 48 hours that everyone else had?

(1 edit)

In summary: a nice, simple idea but feels like a rushed execution.

A few typos, no clear section heading, and a few places were rule could have been explained in more details. It makes for a more confusing read than it should have been.

Suggested board size is too big, or unit move and attack range are too short. 

The trigger mechanic is a nice idea, but could be polished a bit more. As written it gets in the way of a smooth game flow as every time you roll a dice you have to keep track of the unit's number and number of all units within trigger range, excluding the unit that triggered this if there's one.

Manual trigger is a mostly useless move, it could do with a but more fleshing out. More importantly, it could have used a paragraph of description just for it instead of being lumped with automatic trigger. It's not like there wasn't enough space, with half of the page left blank.

There is no mood board, and according to the rules of the jam that was not optional.