Yes! We are working on a new alpha for the investigation style playthrough. The goal is to have the first 3 chapters done for the next launch. Apologies for the late reply.
worldismyne
Creator of
Recent community posts
10/10
Amazing art; the characters and environment are so richly colored. The pathways are cute, yet carry depth. All the nods to classic horror literature were a treat. Bonus points for including the oldest vampire in history as a romanceable option. And this is just a review for the free version. I can't wait to see what else is in store. Will 100% recommend at my panel on visual novels to check out. Excellent work.
Mad props to making most of the pathways free. Even the free version is worth the asking price.
This is the perfect game to sink your teeth into as we're encroaching on spooky season.
Hello everyone!
I'm a solo dev looking for programmers/designers interested in collaborating on the full version of McCarthy Academy. My budget is extremely tight as it is personally funded. It's an antihero themed VN inspired by Danganronpa and Hatoful Boyfriend.
The end product will be free to the public.
Current positions I'm interviewing for...
Menu Programmer/Designer ~ FILLED
If you have experience designing UI, we still have positions open for designing the menu's visuals.
Level Programmer/Designer ~ $250 per level
Each chapter will include and RPG style boss battle with puzzle elements. Looking for programmers/designers that wants to play around with a blend of "point and click" and turn based combat. These segments are mostly self contained, but will include a mid-fight visual novel scene. (These scenes can be preprogrammed and provided for you using Fungus). While I have ideas for what 'gimmick' each boss has, creativity is encouraged. I can provide an visual assets needed.
Previous experience is preferred. Please include a portfolio of previous works and at least one contactable reference.
Email: alexscropius@gmail.com
(Please include McCarthy Academy in your email title)
Discord: Fukawa#9563
The script for the full game is currently being written (The first chapter is currently being edited). I'd ideally like to start working on the full build in late 2022.
