Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

wooples

22
Posts
1
Followers
A member registered Mar 21, 2022 · View creator page →

Creator of

Recent community posts

Nice score!! I'm pretty sure I patched the red-side exploit anyways, but knowing my luck there's a chance I didn't lol! As its my first game jam in a while, my goal was that I wanted to roll with a super simplistic bite-sized project, so I'm glad you enjoyed it! :D

Like, your score stayed on 444?? That's a new one x]! Not intentional at all, I'll need to try hunt down that bug haha!! Thankyou for playing!!

Really nice visuals! Loved the vibe of the game. Very, very neon!


Only gripe is I feel like the hit-flash screen lasts a little too long, but apart from that - really fun zombie shooter!

Really gives me vibes of indie horror like Iron Lung or Lethal Company visuals wise! Incredible atmosphere with an interesting air of mystery. Your main mechanic of sorting through the TVs and ensuring the right ones are disposed of/kept is great and leaves so much room for further expansion too! Awesome job.

(1 edit)

Solo dev here too! I'll make sure to give yours a rating! :D
https://wooples.itch.io/prime-time-panic

p.s. love the pfp! 

Awesome visuals and idea here! Only wish is that there were some breakable background elements i.e. lampposts, the beach beds from the start. Other than that -  a really fun idea with plenty of room to be taken further! Nice one.

I am an absolute sucker for wonderful art and this game has plenty of it! Combat is a little unclear at the moment but that's something super easy to fix if this project were developed post-jam. Very cool!

Day/night switching mechanic is a very cool idea, floating at times felt a little unsatisfying due to its speed but overall a really interesting project!

Day/night switching mechanic is a very cool idea, floating at times felt a little unsatisfying due to its speed but overall a really interesting project!

Interesting idea! I love the narrative and atmosphere here, feel like the gameplay could use a little tuning but this would be a very interesting project if taken further! Nice work. :D

Cute animations, I really enjoyed the mix of platforming with combat! Ensuring you platform correctly to be able to hit your sword on the red slimes spitting bullets at you was pretty cool! This is an idea I'd love to see taken further, maybe even gaining bonus height or speed if you kill an enemy with your swing mid-air!

Very interesting, really like the idea of having to control a character through the cameras! Cool dialogue implementation too! 

Really appreciate you taking time to play!! Thank you! :D

I also really like the idea of a combo bar - I should have implemented some visual way to convey that your score gain/loss increases with your high score and something like a combo bar would've been perfect for that. Dual controls is also a really interesting idea, I could maybe add a random event where you have to do both sides at once for a certain period of time?

I'll definitely give your guys game a play and a rating!!

Thank you for playing!! It's a bit style over substance, but I like making my projects as whimsical as they will allow me lolol!! :]

Been super fun getting back into game jams - hoping to join the Godot wild jam next time its about too!

Thankyou for playing!! :D

I was so sure I fixed being able to hide in the left of the red zone before shipping but it seems like I didn't lol! On your suggestion - that's something I'd definitely consider if I was taking this project further! I think having to manage between the two screens is a really interesting idea that I would focus on and I'd want to figure out a good way to implement a mechanic of keeping track of where the obstacles were on the screen that's not currently active. Could maybe highlight them subtly through the static/have the static be slightly more see through? Would need to playtest it thoroughly I'm sure lolol


Again, thankyou for playing and for the feedback!!

Oops!! Thought I fixed that before I shipped it lol! I'm glad you had some fun!! I've been playing your team's game a bit too by the way - very cool idea and execution that makes for interesting puzzles, will make sure to give you guys a good rating! :D

I was trying to go for an arcade-style endless game (Wanted to go easy on myself for my first game-jam in a while lolol), but I totally agree on the lose condition being quite unclear - you lose if you get to zero score but I'm sure there was most likely a better way for me to implement that as the balancing of the game actually makes it quite hard to lose. Thanks for the feedback and thankyou for playing! :D

btw I lied my highscore is 50 now I am better than everyone ever

MY high score is 44 if you do not beat that you are nothing to me

Hey guys

THANKS BRO !