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Wooliam

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A member registered Jul 25, 2024 · View creator page →

Creator of

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Future me here : I forgot to do so next time.

The game is hard to understand since not every consequence an action has is explicitly stated. I eventually started to understand the mechanics of the game, but I didn't understand what caused a run to end. :L

The tutorial option also doesn't trigger if you first click on "skip to game" and then come back, which happened to me after a missclick, so I didn't quite understand what "tutorial" meant since I was thrown in the full game.

But I still had fun, good job!

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Oh!!! You can Hold DOWN the mouse... :O

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I think the game is fairly well balanced and the visuals feel very arcade-y!

I found troublesome that when leveling up, the UI pops up allowing you to interact with it instantly. This can cause the player to accidently click an upgrade that was undesired. (which happened to me more than once :P) Adding a second, "confirm" button is always a good way to make sure that doesn't happen.

Otherwise I've got nothing to say, solid jam entry!

Wow, very cool game!

The levels at first were designed in a way that simply cycled through black and white backrounds, but I was pleasantly surprised when I found out later ones involved both instances at once.

I see a lot of effort was put into making the levels which made it look less polished, but the aesthetic is still pretty! You feel like you're in an alien ship. :0

Nice work!

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I went for that approach because it made you think a little more about what you burn, since if all you had to do was use water on the row it would be too easy.

(But let’s be honest like this is a game Jam this kind of stuff was thought for not very long :L)

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Yes! :P

When you use fire or water the targeted tile is shown.

Thanks for the feedback!

For what’s of the water, it can only be used on fire if present, which is probably why you couldn’t use the card. :F

Although very simple, this game is super fun!

I would recommend adding some sort of game border to allow the player to shoot when close to a wall, since that's hard to do because you cannot interact with the game while you're mouse is out of bounds. Perhaps just enabling the fullscreen option could resolve this.

But it's just a nitpick after all, good job on the game!

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The pixel art is great and the mechanics, well executed!

If there’s one point that I think could be improved upon, since it confused me until I checked the comments, it’s the fact that the game doesn’t explicitly tell you that paid doors lead to easier rooms. When I played through the game, I thought the two kinds of door just lead to different places.

Maybe adding a « Easy » sign above paid doors could have made this clearer.

Regardless of that, the platforming was very good and responsive, good job!

I actually have no idea how to write text that stays the same regardless of screen size! :P

I probably should learn how to do it for the future.

Thanks for playing!

I love how half of this game was made by one dev, and the rest by the other. I feel like that's a super unique approach to the theme!

But, I found the actual goal of the game hard to understand. Like, the drinks you must make are hidden behind the tab key in the small corner of the screen, and nothing says something like "This is where you find your goal!".

But I do like the sheer amount of ingredients available to use, it makes the whole experience feel more real, like you're actually in a bar making the stuff.

Great job on the pixel art too! Fun game! :P

Had some good fun!

Here is what I think :

1. The art was solid! But sometimes it was a little hard to spot the character when the background was the same color as the tiles.

2. The use of duality here is perfect, but the limitation seems to have been an afterthought. Still, I think it's pretty funny that you need to find the word "enerything"! :T

3. I believe the idea of changing color to match the background could have been even stronger if the game included platforms or mechanics that would change depending on your color. Definitely some potential there!

4 . 1000 factorial cookies is way to many by the way! :P

Thanks for the game! Hope you score well!

I agree with all you’ve said here, thank you for the feedback!

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Haha!

I thought I’d fixed that glitch.

I just found a consistent way of doing it : if you click on a wood or leaf tile and click out of your browser, the game will freeze, and when clicking back on a fire or ice card, the little potential stem/leaf positions will stay.

Because in the code I treated them the same as the stumps, if you burn one it will Game Over! xD

Anyways, I’ll try to fix it when I have the time. Thanks for bringing it to my attention!

Edit : it has been fixed!

Oh!

I didn’t think of that! What an idea! :O

I’ll credit you if I use it in the future ;)

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Yeah, the game definitely needs to be played at least once to be understood at the moment.

Perhaps adding important information in the game description would help it, since the tile descriptions alone might not be enough.

Either way, thank you for playing!

Wow! I’m invigorated by your response :D!

This was my first shot at making a strategy game, and the Jam made it super hard, so seeing comments like this is just amazing!

For what’s of an endless mode, what exactly do you mean by that? The game is already endless, like, you can go to an infinite amount of days.

Anyways, I do think updating it could be a good idea! Thanks for playing!

Thanks for persevering!! :>

I think you nailed the atmosphere here! :O

This just feels perfectly spooky and the giants makes the platforming really fun!
Thanks for the laughs ;>

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I will look into it and if I do find the origin of this bug I'll put up a download without it! :)

Edit : I updated the game instead and put up a download of the original submission.

Here's a fun fact :
I originally planned to have more than 4 tiles in the game, like flowers that would boost adjacent tiles.

I ended up using the concept art for the title screen, which is why it includes some weird stuff that didn't make it in!
:)

Thanks for rating!

Yeah, after looking at the script, not sure what causes it.
It seems to only happen in the WebGL version!

This was my third Game Jam, and I went for a genre of game I had never done before! (Stategy + cards)
My two other Jams (IcoJam & GMTK) were platformer games, so this was a fun challenge to tackle!

I'm proud of what I've made here, and while more audio would have certainly helped because I poured all of my time into the mechanics, I still think I managed to create something unique!

Thanks for playing! :D

I accidentally submitted the wrong game!I meant to submit Dualitree, but I submitted Animal Scales, another game I had made in the past.
Here's the page link :

https://wooliam.itch.io/dualitree

thanks!

I did actually want at first to create levels you could revisit! I quickly found it would be too much work and most people wouldn't even get to that point in the game, so I went for a more linear style to showcase the mechanics! :>

Thanks for rating! :D

The thing is, the player only really has to change his power scales once in the game, and I thought making the message appear only once you fully committed into the UI would make it feel even more annoying, since you'd have to retry from the start everytime. I just find that preventing the UI from being opened at all when you can't switch makes people find it more responsive once they actually can change scales.
Like you said, it's just a small problem, but I thought I'd just share my thought process. ;)
What do you think?
Anyways, thanks for playing! :D

It was my first time adding music to a game, but I promise I'll do so next time! :D

Thank you for playing until the end!

The UI interface being offset can simply be fixed by playing in fullscreen (It's the first thing written in the description!)

Thank you for playing! :>

Thank you for persevering! ;D

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Press E to open and close the UI! Sorry if that may be unclear! :>
Experimentation is recommended!

The UI definitely has its issues, and, with a little more time, it is true I could've added some "subtitles".
Hope you played until the end! :>

Thanks for the advice!
I just added a few clues in the description of my game for those who get stuck! :D

Very polished game! It is noticeable that your team worked hard and carefully on it, very fun!

I can definitely see this game going in the top 100! :D

I like that you can customise you tank, but it is unclear what each part actually changes and tedious to reselect a new arrangement everytime. I do think the AI for the enemy is very well executed and makes for some fun games even without friends :>

As a pro gamer, I used pure skill to escape the map trough the water and go live a life somewhere. :P
(I had a lot of fun)

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The bee scale is the last scale you unlock, and it grants you a double jump! There are fireflies which give a subtle hint if you look closely in the level ;)

Hope this helps! :D

I prefer it when players want more than when they have too much! Thanks for taking the time to write this comment,  this community is so nice ;D

Very well done! I love how enemies get bigger as you grow, it makes the gameplay much more enjoyable! :D

Thank you for telling me about the scaling issue! That kind of stuff just happens when you put up your game on itch I guess :L

I'm happy to see that everyone understood the UI eventually, even without clear instructions :>

Yeah, for what is of the visual bug in the menu I wasn't able to fix it as it happens randomly when you pickup a new scale! Fortunately it is just visual! :P

Thank you for this thoughtful comment though!