Iplanned even more tiny styles to go thru!, like a tiny wario ware kind of game, but the game jam time limit cut me short
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So im making a unity webgl game whose resolution is 860x700, im rather new at unity development and im sure i've made many mistakes, one of them is is the game's aspect ratio, or rather, that it will ONLY look good embedded in the page if its 860 by 700, and the problem with that is that its too big
If i try to make it fullscreen, the whole screen goes to the left for some reason
The most responsible option I have is working on it so it can actually look good on any resolution but that is honestly too complicated for me at this point, i still have much unity to learn and id rather be able to concentrate on finishing the rest of the game rather than fighting the resolution right now, so i think i have an idea of how i want it to be solved:
If i change the zoom in my browser, the game scales properly, and I know that makes changes in the CSS file of the page
My theory is that i could make the game look a bit smaller so it can fit on a normal computer screen using a style sheet, either a custom itch style sheet or editing the unity index file, could anybody help me with that? I know what CSS is but i have no idea how it really works.
Se realizaron una serie de cambios, el bug de no poder continuar una pelea despues de perder una vez se ha corregido, hay mas indicativos de a donde puedes ir en el mapa, se puede saltar la cutscene inicial y hay un boton de ayuda en la pantalla del titulo si quieres saber que hace cada boton durante las peleas, gracias a todos por sus comentarios!