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Wonderwhimsy

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A member registered Apr 27, 2025 · View creator page →

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Leveling up reduces a gap between you and opponents of higher levels. This can be using the "Linear" or "Proportionate" scaling type offered in the game PDF, and I also encourage players to homebrew their own algorithmic solutions to scaling up Obstacle difficulty/HP/damage if the basic "Linear" or "Proportionate" does not suit their taste.

Basically, your character's stats do not represent their over-all power scale, but rather their specific frequency of succeeding (controlling their own fate) when using that aspect of themselves against an evenly-matched challenge

For example, with the "linear scaling" option, a character with 3 POW and Power Level 1 trying to break a Power Level 10, Difficulty 2 rock wouldn't stand a chance. But a character with 2 POW + Power Level 10 would have much greater odds.

So, the advancement is much more tied to the Power Level number itself than the individual Stats; the Stats just represent their overall specialization for that type of challenge.

There are no rules against changing your own Stats when you see fit, so you can always play around with it! But the game will work more consistently when you prefer to advance your character through Power Level and Assets instead of Stats. When Stats increase much beyond 3, you are basically hitting Success all the time against an evenly matched Challenge or Obstacle. But for some characters (A "Superman" or "Hercules" type character? xD) this might make sense. But it might not be very fun to play.

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I personally suggest using a big marker (like a sharpie or something) to pen in your Stats, name, etc. and assets (excepting anything you'd need to erase and rewrite, like HP, which of course you'd need to use a pencil for that if you prefer it to be on your sheet.)

I like to color in the icons for the stats according to if the value of that stat is good or not (you can make poor Stats red and high Stats yellow or blue or green, or whatever.) Colored pencil or highlighters or crayons are all good for that!

Added a zip of character sheets to the downloads, featuring several variant options!

Hello! As of now, I intended for the game's suggestion to be character sheets being very free-form and informal, ("Create your Character, Itemize your Assets!" beginning on page 3) and a sheet basically being like a list of your Assets with your Stats at the top or corner.

But I do think your want is a great indicator that it would be helpful to have a designed character sheet available in the download as well. I will make one soon and add it to the downloads, so please keep an ear out!

👉👈 Thank you!

Thank you so much! ^w^

Thank you so much! :) I hope you enjoy it when you get a chance. When you do, I'd love to hear what you think if you have the time!

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Hey there everyone!

I've released my first TTRPG (and first itch game,) Jump! Solo, an easy-to-learn and fast-to-play game for one or more players. And it's totally free, but you can PWYW if you like it! I'd love for you to come check it out!

Features:

  • Uses two six sided dice, and characters are built with 5 core stats and an open-ended list of assets for your character (representing their equipment, special abilities and techniques, etc.)
  • You can either come up with your own assets, use stuff from another RPG, or even pick and choose from wiki pages of your favorite franchise to build your character. So basically, you may bring your own worldbuilding, improvise using resources for external worlds, or you can use an included world, Wheyr: a tropey, super-cute high fantasy world!
  • Three simple but robust systems (Challenge, Obstacle and Pursuit) to play out any kind of event in your game!
  • 6 special moves you can activate at any time, leveraging assets or paying in (or wagering) HP for varying effects!
  • TONS of super-cute art!
  • Lots of oracle tables for random inspiration!
  • More information awaits on the game's page proper!

Thanks for clicking my thread, and I hope you check it out!

Some preview pages:






Hey! If you like Jump! Solo, I wanted to offer some ways you could help it out, whether or not you can monetarily support it or purchase the Supporter Edition.

If you have Patreon and you're interested in some behind the scenes stuff, there's a Patreon link on the game's main page!

Thanks for looking!

Amazing software. Spectacular at what it does. I gladly would have paid for this or given a tip with my download, by the way. Your games on itch also look very awesome and will dig into them when I have some free time.