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WombatBat

29
Posts
5
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A member registered May 15, 2020 · View creator page →

Creator of

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Make the rules as pictograms, speed up the animations a bit, polish the visuals and you can release it!

Very fun! I wish it were more forgiving at times, just to give you a feeling of your deck really becoming more powerful.

THANK YOU FOR NOTICING THE "OR CAn it" <3 and for your feedback :)

Oh, that's so nice :3 Thank you!

We're glad you took the time to understand the mechanics anyway :) Thank you!

Thanks :)

Thanks! We appreciate the feedback!

Oh man, that's a bummer :( Thanks for playtesting and for leaving feedback!

Your comment's very valuable - it's good to know the difficulty curve needs some adjustments. Some people find it too hard, some too easy from the very beginning. It was our first game jam - comments like this help us understand how to manage our time better next time. Thank you very much and we're happy you found the art cute!

Noted! It was difficult to find the balance between too easy and too hard, so every little piece of feedback helps. Thank you very much.

We're glad you liked the visuals! Thanks!

Thanks for your feedback!

We wish we could have some more time to fine-tune the difficulty, but we did upload 5 minutes before deadline anyway hahah

We're happy to hear you've had a fun experience!

Glad to hear you liked it!

Thanks for taking the time to download and play the game!

Thank you very much for your feedback!

Steep difficulty curve, but it's soooo satisfying!!!

Cute, short, fun. I wish he was less floaty.

I couldn't get very far and the fish seem to be broken. I like the fast-paced feeling, though! And the bear's very cute.

I couldn't put out any fire :(

Too difficult but cute. Had fun.

This is the best spin on connect the dots I've seen. Great difficulty options. If you were to develop it further and release it on mobile, I'd buy it.

This idea has been done before :/ Not a fan of the colour choices as well, especially the RED! But I have to say, controls feel REALLY smooth, I think it's the most intuitive shoot to move game I've played

I liked it, but I guess you know what does works, so here's some things I would change:
- change the colours, they are really hard on the eyes

-make everything grabable

-make enemies more agressive

I wish it were more polished :( I find the idea really funny and I played around with it for a few minutes

OMG! I love it. Umpf umpf umpf