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wombat984

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A member registered Sep 03, 2016 · View creator page →

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Thank you so much for covering it in your compilation! I appreciate it a lot! Thanks for the compliment as well, unfortunately the story was wayyyy too ambitious for a game jam game haha! Maybe I'll turn it into a full game one day. Thanks again, I'm also a big fan of your writing and I'm a subscriber to your YouTube channel. Looking forward more of your work! Cheers!

This is incredible! This was so much fun to play! The use of assets was incredibly creative and they look great in 3D. I found it to be really addictive and I couldn't stop playing! If I had to reach for any other feedback it would be some feedback when an enemy dies because there were some times where they were kind of propped up by my arrows and I couldn't tell if they were dead or not. Some music would have been nice too, but definitely not a show stopper. This is amazing! You should be incredibly proud of this and if you decide to make a commercial version then I would definitely buy it!

This is a great game! I loved the music and the choice of using the art assets to make a rhythm game is incredibly creative! The level of polish is really good especially for a 48 hour game. From the previous comments I read, the developer was just going for the player having fun and making the music sync up with key presses is probably outside of what can be done in a 48 hour game jam (for me it definitely would be) so I respect that. Overall, it's a great game and I had fun!

I loved this game! It was a lot fun! I would never have guessed the game used Kenny art assets if not for the attribution. The screen scroll really added to the retro look and feel. If I had to reach for one critique it would be lack of sound and music but it might also be an issue with Unity player? That is fairly nitpicky though and I didn't really notice it at first because of how engaged I was with the game. If this ever gets spun off into a commercial release then I would absolutely buy it. Definitely play this!