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A member registered Mar 08, 2020 · View creator page →

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We are interested in learning more about your project. We'd like to know what vision you have, and if you're willing to share more information about your design. Lastly what kind of skills you can contribute for new content?

We have a design in the works, but are open to combining projects. If you can share some information here, we can review and discuss further.

Are there plans to have this updated for ARM compatibility?

It's a cool project, and think it would be really useful for game jams and other projects. I checked the Application Support directory for MasterPlan, but it looks like the logs are barren. I'll see if I can find any information on Rosetta, if it has any logging.

dreamcaster@Dreamcasters-MacBook-Pro MasterPlan % ls -al

total 24

drwx------   5 dreamcaster  staff  160 Nov 27 14:57 .

drwx------+ 31 dreamcaster  staff  992 Nov 27 14:56 ..

-rw-r--r--   1 dreamcaster  staff   19 Nov 27 14:56 log_11_27_21_14_56_59.txt

-rw-r--r--   1 dreamcaster  staff   19 Nov 27 14:57 log_11_27_21_14_57_15.txt

-rw-r--r--   1 dreamcaster  staff   19 Nov 27 14:57 log_11_27_21_14_57_17.txt

dreamcaster@Dreamcasters-MacBook-Pro MasterPlan % cat *

Release mode: true

Release mode: true

Release mode: true

dreamcaster@Dreamcasters-MacBook-Pro MasterPlan %

Are there any requirements for this application? Are there log files generated anywhere? I'm not getting an error when opening, but it immediately closes.

Glad to hear you're interested, I've sent you a request and we can brainstorm some ideas.

The plugin preferences are the default in Blender, I'm guessing the port is closed?
netsat shows 

TCP [::1]:34613 [::]:0 LISTENING

From Commands.lua

-- globals pribambase_settings = nil -- refers to plugin.preferences

After connecting in Blender, Aesprite throws this error when running File > Sync

Error: C:\Users\<user>\AppData\Roaming\Aseprite\extensions\pribambase\Sync.lua:433: attempt to call a nil value (global 'WebSocket')

Hello HHD, 

I'm interested in collaborating with others and learning some new skills. If you are interested in the same, please see my post and we can establish a line of communication somewhere.

(1 edit)

Hello, I am a game developer and 3D artist. I recently participated in my first game jam to learn the Godot engine. I'm more familiar with Unity and may stick with that for this jam, even with the gracious time allotted, I still have physical world duties.

I'd like to potentially work with others to help broaden my skills of asset creation, particularly getting started with environmental design and music creation. I'm only just getting into the art side of things,  my 2D work has a long way to go and I've always wanted to try doing  simple music. 

If you are interested in learning some things, I can help with programming and 3D modeling. I mainly use FLOSS tools, like Blender and now Godot.

Anyway if you're interested in collaborating, we can contribute to a project together, or just learn some new skills if that's all you're after.

What are some good learning materials for creating voxel art? Would it be possible to have a quick writeup or sticky for newbies who want to make their own art? Are there any night and day differences between software, or workflows that drastically improve time cost? I've been a big fan of the style in RTS games, and have always wanted to try voxel art for games. It's a bit short notice on my part (just now started looking for horror jams), but am still interested in learning and joining.

I'm confused, I think the deadline has moved a few times now, as I thought they were due this hour. 

I got to play this a little today, some feedback I have is this game would benefit greatly from having a camera lock on mechanic, and it seems like some of the player attack hitboxes don't always connect with the first few enemies.

Curious about if we can edit and mashup sprites, can we do the same with 3D models? Combining models and editing them? 

Is DOS an acceptable platform?