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Wired Dreams Studio

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A member registered Jun 15, 2021 · View creator page →

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Recent community posts

Weird behavior while playing on dualshock 4. (maybe there's no deadzone and one of the analogs is slightly pushed?) This persisted even when I was playing on keyboard with the DS4 plugged in.

The enemies move on the same speed, if not for the slime looks like they're the same enemy with different sprites. (Snake, bat and mini-slime). I don't remeber seeing bats flying above walls.

Maybe give me the info on how much life every enemy have, or if an enemy is near death so I can take better decisions on which enemy I should focus on.

If it was me designing it, I would totally make the hearts fade after a few seconds to create tension. (and maybe create an upgrade do delay it?)

I don't know how i feel about getting overwhelmed on a corner by a bunch of spawned enemies, i like the tension it creates but not having any available actions to get out of that situation is kinda of stressing. 

Liked the art and the sound effects. Hope to see it evolving, it surely have potential.

it's done

Maybe. It's a tought market and I really don't want to do ads.

I believe you cannot do that on the full (Steam) version. Thanks for playing!!!

In fact, I'm working on a full version for Steam. You can wishlist it on Steam and/or follow me on twitter to follow development (@thi_o_oliveira) 

Yeah, only tested it with mouse. I'll make more control alternatives (keyboard & joystick) on a post jam version. Also, the game will be harder on a second run.

nvm, it was on my end. Try it now.

Which browser?

thanks!

Solved this on the final version (Steam)

Hell yeah!! Longer notes GIVE MEEEEE!!!

Yeah, there's some bugs on this (jam) version. Gonna make a HUGE update on the upcoming weeks.

thx!!!!

Thanks!!!! See you on release date!! 

yep!

Thanks! Working on the full version right now so make sure to wishlist on Steam!!!

Got it!

See you on launch day my friend!! (Don't forget to wishlist it on Steam)

Got it, thanks!

Thanks S2

Right now I think the Steam (Demo) version is updated (don't forget to wishlist). I'm coming back to FROGUE development soon and I'm going to update it everywhere. Thanks!

Thanks for playing!

There's a upgrade rooms map on the final version which is coming very soon.

The final game's difficulty is more spreaded throught the game, I made the demo a little bit harder/longer. Hope to see you on launch day!

Got it!


Thanks for playing, I'm happy you enjoyed.

Yeah, a lot of people request a replay scene, I'll probably put in in the final version.


The infinite Arena was something I put laSt minute before the jam ended, still thinking in how to put it in the final game.

On the upgrade rooms, if you have luck

Made an update to the game, made it more accessible. Let's see how it goes.


(Let's try to be civil ok?)

thanks!

(1 edit)

Berserk + Throw, right?

Thanks! There's a lot of work to do on Undergrave yet hehe

YES!