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(+1)

Weird behavior while playing on dualshock 4. (maybe there's no deadzone and one of the analogs is slightly pushed?) This persisted even when I was playing on keyboard with the DS4 plugged in.

The enemies move on the same speed, if not for the slime looks like they're the same enemy with different sprites. (Snake, bat and mini-slime). I don't remeber seeing bats flying above walls.

Maybe give me the info on how much life every enemy have, or if an enemy is near death so I can take better decisions on which enemy I should focus on.

If it was me designing it, I would totally make the hearts fade after a few seconds to create tension. (and maybe create an upgrade do delay it?)

I don't know how i feel about getting overwhelmed on a corner by a bunch of spawned enemies, i like the tension it creates but not having any available actions to get out of that situation is kinda of stressing. 

Liked the art and the sound effects. Hope to see it evolving, it surely have potential.