So a big piece of feed back I'm getting is that corruption mode seems pointless. The goal was to make the player switch between the two because in the red mode you use mana but gain health when you do damage. And in the green form you use health but gain mana. I realized I should have explained that better in game!
Winter Witch
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I would love to see this developed more! The combat system was interesting. I had a bit of a hard time figuring out the controls at first but once I got it I had fun. The music at the beginning is a little jarring but otherwise the sounds are awesome. The fireball card defiantly is super satisfying to use and I would love to see more offensive spells. And if you did expand on this maybe a way to build your deck before the level? A little enemy variety and maybe a boss.
I did encounter a few bugs. There's a card that lets you remove one from your deck but if that was your last card you're in a soft lock. The AI navigation tried to go through walls instead of around. And very occasionally the fireball would fire in the opposite direct that I put it down.
I also thought it was a little abrupt that the whole game stops when you hover over your cards. Maybe if the game slows down a little and the longer you hover the slower it gets. That way you can maintain the fast pacing of the game which was my favorite part.
Thanks for the feedback! Unfortunately I didn't account for people not having a pc that can run my poorly optimized game haha. There is an end goal to the map but I set it up like a call of duty zombies easter egg kind of thing. I realize now that I wanted to tell more of a story so that wasn't the greatest design choice. I'm going to be improving on all of this and releasing a full game with this type of game play!
thank you for the feedback! It's super helpful and I didn't catch the lighting issue. I don't know if I will be adding to this game and unfortunately time got to me towards the end of the game jam. But I am planning my next game and using everything I've learned from this experience! I will have multiple maps and characters to play as and a progression system to customize load outs. I will take all of this into consideration. And if you ever wanna Playtest builds for me let me know!
Hey thanks! I am going to be making improvements and and updates over the next couple of months. More character and weapons and such. I am also adding an "Easter egg" as a way to beat the game. And completely overhauling the art style as I get better at making it. Look out for the next version later this month! And if you have any cool ideas let me know!



