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A jam submission

Approaching DarknessView game page

1st person round based survival shooter...in space!
Submitted by Winter Witch — 1 day, 21 hours before the deadline
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Approaching Darkness's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.6673.667
Audio#13.3333.333
Narrative/Mood#14.6674.667
Art#14.0004.000
Polish#13.6673.667
Game Design#33.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I wish I could have played with others, I think it would have been very enjoyable that way!

That first turret above the stairs scared the crap out of me. I was not expecting non-wave enemies behind unlock areas :D

I loved the variety of guns. That MAW was a beast.

I couldn't figure out what the Infiltrator's arc ability really did.

I wish I had an indicator of whether I had an arc charge or not. Sometimes I couldn't pick them up after making them, but I was pretty sure I didn't already have a charge.

As the engineer, I was able to place 2 turrets, then I couldn't pick up another arc charge. I wasn't sure if this was the above issue, or if there was a 2 turret limit.

The environment turrets take awhile to disappear after you kill them, leading me to often put in more ammo than I needed to.

Before you unlock other guns, that first wave of robots is rough. 

The operator wall was great on flat ground, but much less so when I used it near the stairs.

After the initial selection of class, there wasn't a description of them after that. I had to delete my save just to see what the description was for the infiltrator.

I got to a wall that said "use an arc charge", but I didn't seem to be able to activate it.

I loved that the zombies got stronger. First one hit, then 2, then 3, etc. I do wish there was a visual distinction for this.

There was a green/yellow bar bellow your gun's ammo, I don't know what that was trying to tell me. At first I thought it might be arc related, but that didn't appear to be the case.

Being able to start with the AR rifle was clutch.


Overall, the experience was pretty slick. I wish I could have explored more. I desperately want to know the lore!

Developer

Thank you for the feedback! So I think I should have made a tutorial or something lol. The yellow bar that turns green is your class ability cooldown bar. 

The arc charge is meant to be used on that door and it's the only thing it's used for right now haha. But I agree I definitely should have a way for the player to know if they have it or not. 

That's a really good idea about telling what the other classes do. I actually didn't consider it 😅 

The infiltrator's ability let's then cut the cost of things in the level by half

Submitted(+1)

Ah, yep, I definitely had the wrong idea about what the arc charge was then! Either way, still impressive what you made in a month!

Submitted(+1)

Really cool! Hard to go wrong with a classic zombie shooter. The fact you made this multiplayer is really impressive. I liked that there were turrets that would shoot at you as well, not just zombies. And nice job adding the different classes. That was a nice touch. Loved the space atmosphere. We need more zombies in space.

Developer

I've been saying it for years. COD zombies meets starwars would be the best game ever! Lmao thanks for playing 😀