Looking for: programmers, proficient in C++, preferably also in OpenGL and Lua.
Our team: project lead/lead programmer (me), 2 3D artists, composer
Planet Fleet is a futuristic sci-fi naval real time strategy game, set on water planets, being fought over by the Earth’s superpowers. The arsenals of the warring factions include various futuristic ships: cruisers, well armed carriers, submarines and special ships, such as freezer vessels. Moreover, land units, such as mechs, tanks and mobile artillery platforms are used. Additional game mechanics include:
- economics: players collect raw materials from finite deposits on the map to refine them into resources, needed for building and unit creation and maintenance. Resources may also be traded on the market, that reacts to the player’s success in battle.
- research: certain buildings allow the player to research technologies for benefits, such as stronger units. Higher end technologies get more expensive, forcing the player to make the best choices for their situation.
Itch page: https://winnersgames.itch.io/planet-fleet Videos of features’ demos: https://www.youtube.com/@ad_astra_dev
Programmers’ roles: implement and play-test core game mechanics, script player AI, fine tune unit stats
Email me at nenkokeko@yandex.com or DM me on Discord at @gamedevleader
