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WindySilver

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A member registered Dec 27, 2017 · View creator page →

Creator of

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I second Damon about being floored that this was made with Twine. Super impressive work! I love how the signposts rotate so they always face the player; I got a lot of laughs from testing that with the "no solicitors" sign at the beginning.

I'm not all that sure about what just happened (I'm completely unfamiliar with the Morality! series) but it was sure was an experience!

I like the dark mode colors of this one a lot! I'd say it's probably my favorite dark mode color scheme so far!

"The unknown of FFM 2023" sure brings back memories. I still remember how we FFMers were going to go rogue when it looked like FFM won't be organized then. Exciting times! 8D

Thank you so, so much for your comment! It very much made my day! ◝(ᵔᗜᵔ)◜

The cactus voice line is my favorite from the pack as well. When I heard it while checking out the asset pack, I knew immediately that I had to make a character named Cactus and use the cactus sprite (and the This municipality line was a must-use as well XD).

Oh yeah, fights while staying in cover tend to take a good while. Once I was sure that the randomized lines in combat were 100% working, I just blindly spammed shooting while testing that everything works as it should. The pew and ricochet sound effects are going to haunt my ears for years go come after all that lol.

Thank you! I'm very glad to hear that; the animations are my favorite part of this :D

I did save it as proof that it really happened but now that I think about it, using it some July is something to consider. Assuming the plot bunny from last year that's made permanent residence near my laptop lets me, that is...

I love the new assets and the idea of using a kazoo as a weapon. I didn't get all that far in the game, though, since I kept dying in the bandit fight lol

What a sweet story. I love that spooky track that plays when the skeleton appears!

That fight sequence is fantastic! I can't decide which is my favorite thing about this game, the rat pulling a knife on the snake, the endings or the "we'll wait a minute" bit.

The warnings for slime violence and exploding rats were hilarious, as was the gameplay once I learned to aim. The boss (and the use of the squeeky sound effect from the pack) was definitely my favorite part. The flashing text could use a longer interval for the flashing in my opinion, though; trying to read it was somewhat on the side of headache-inducing for me (that said, my sensitivity to flashing lights and the like is likely above-average since it's a migraine trigger for me).

Thank you! I'm very glad to hear that you like the POV switch! 8D

I love how you used the assets to separate the two stories, as well as the stories themselves!

This was fun once I got the hang of the controls. The breathing mechanic was a breath of fresh air (pun intended).

"...(that more often than not will all be from different FFMers)"

Meanwhile I get this wonderful list of prompters: "SubjugatedSandwich, SubjugatedSandwich, SpearHawk, SpearHawk, SubjugatedSandwich" 😆

Here are the sprite edits I made for my game! Crediting with my username is fine.



Thank you very much!

I just added the fix to my game and the lowercase t is much better now. Thanks!

Thank you!

I'm very glad to hear you liked both the storytelling and the shootout; I was admittedly a little worried about how fun the shootout would be while balancing the difficulty/danger level of it. Thank you for playing!

Thank you! I'm very glad to hear that! :D

Another generator already? Wow, the Head of Tech is on fire :O I hope they're not burning themselves out with this breakneck pace of making generators before FFM 2026 gets to kick off.

(Oops, this got buried among my too many emails and I forgot to check this out earlier)

I'm very much loving the chaos of these multi-prompter modes (insert DA's la emoji here)



Awesome! Thank you! 8D

(1 edit)

OMG

Edit because I had to check how you did the toggle and I have things to say: O M F G that classList.toggle is genius and now I'm so jealous that I didn't come across that when I was working on light mode / dark mode stuff myself because that would've saved me so much headache

Do you mind if I steal that implementation for my own stuff (it's so much better than how I made mine work) (I'll credit you, of course)?

That ending was perfect XD

It has formatting and functional links!! ♥0♥ So gorgeous!! And you're thinking of adding dark mode? That'd be cool! (Although the bright color scheme of the generator pages would probably defeat its purpose lol)

I love your take on the challenge! Very nice!

A way better purchase than the bag of potato chips I would've otherwise used a 3€-shaped slot in my budget on - because the evenings this will last are far more numerous than those of any bag of potato chips ever!

I love that infinite loop XD And the Bureaucracy skill too, I put points into it because it felt like a Chekhov's gun and it paid off.

Nice take on the theme. I don't think I've ever played a sausage game before XD

I had to keep trying and trying until I found an ending that did not involve me going SPLAT or BOOM (whether it was by the orange BOOMs or the pretty flower BOOM). The tone of the story was super entertaining - and the point of view was refreshing after all the human-POV zombie apocalypse stories I've seen.

The ability to restart the level is an excellent idea (and definitely something feasible for a quick-fix post-jam version). Thanks!

You summed up how I've felt about this thing ever since the concept came up and got chosen during brainstorming in five words and four exclamation marks XD Thanks for the feedback! It's inarguably true that the moving could've used a lot more testing and polishing than it got. It was by far the most painful part of coding this game for sure.

I lowkey want to revisit this to at least fix some visual issues and implement the audio properly; we had an insane crunch on the last day to get this even this playable so the audio side suffered quite a bit even though our audio designer made lots of stuff for this. We'll see if even that much happens, though. No promises at least from me!

I love the audiovisual side of this, especially the audio XD The gameplay was a bit frustrating whenever I had to wait for the ball to stop (the fact that I misunderstood the aiming system until some point in the 3rd level didn't help lol) but otherwise it was fun.

This was fun, although I think the hitboxes for the melee enemies were a bit too big (I kept getting hits even though I was a bit above them on another level of the platform) and viewing the papers and items was rather finicky. The artstyle was really lovely - the idle animation for the crab is brilliant - and overall I enjoyed the gameplay. Nice work, erakkoravut!

Took me a while to figure out how to progress, but I managed to make it through. Nice work! :D

I'm so happy to hear that! <3

Thank you so much! And thank you for covering this VN on YouTube too! <3

Thank you! ^_^