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Windybeard

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A member registered Mar 18, 2019 · View creator page →

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(1 edit)

YES! I managed 5 lice!

HAHAHAHAHAHA!!!! BEST 14/10!!!1111

Hey, Thanks for the help but sadly this isnt working either.
I am using the placeholder animation you provided in the tutorial. When i do this scale change in your scene (load and display) it works fine.
When I do this in my scene the animation vanishes and all I can see is a flickering of the bottom of his shoes. I am loading the spine object in exactly the same way (copy and pasted your code for testing) however I have "Direct Drawing" set to 0 so that the animation renders above the background.

The issue appears to be "Direct Drawing".  If this is set to "1" the reverse scale works however the object will not render above anything (not even a background object, rendering the animation useless). If it is set to "0" the animation renders correctly with layers and objects however the reverse scale makes the animation vanish apart from the flickering of his shoes.

(1 edit)

Thanks, will give this a try!
Sadly this doesn't work, object vanishes when setting scale to -1.0, 0.0

Hey Azarl. Question... How do I make the spine animation face the opposite direction? Character is animated facing right, I want him to face left when moving left. What do I use to achieve this. I cannot seem to find a way to do it

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Hey Azarl, I am checking out the extension however I cannot seem to get the Spine object to render infront of anything. It doesnt matter what layer the Spine object is on nor if it is "sent to front"
How do I get the spine animations to render in layer order (in front of background art) and abide by the layering of the scene?
Thanks

**Update - SetDirectDraw = 1 seems to have sorted this out. If set to 0 it renders the spine files under everything.

Excellent, thank you. Very excited to use this extension. Great job

Amazing! I have been wanting Spine integration in Fusion for years! I have purchased it. Thank you very much for making and releasing this!

Does it currently support the "Events" system?

Great submission, Mushroom made me chuckle! Nice wor

Glorious!!!!

That is correct, no plans for a native Linux version.

Thank you! I am glad you like the game

Hey @liamD I am aware that RagTag is playable in Linux on Steam using the compatibility tool Proton. It has also been played using Wine. There will not be a linux specific build. Hope that helps