Thanks!
William Schack
Creator of
Recent community posts
Just watched the vod, I love seeing people reactions to the game so it was great to watch
I didnt realise how hard it is to put stuff in the carriage when moving, Ill patch it out after the jam review time ends. Also the drifting is just a left over from the previous iteration of the game but figured i would leave it in since its fun to use lol
Thanks for playing and for the feedback :)
Yeah thats fair enough I honestly didnt think about it, got stuck trying to get a web build working at the end of the jam I just kinda didnt realise how big the build was (Couldnt even get the web build working anyway lol)
Also played your game holy crap is it fun and the vibes are immaculate, also not sure if you thought about it but with an unlockable scroll wheel plus shoulder shooting you can go zooming like crazy, awesome game!
Here is my game would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Here is my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Here is my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Here is my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Would love to get ravaged, here is my game :)
https://itch.io/jam/brackeys-15/rate/4311600
Here is my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Heres my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Rated! Love the concept and switching between 2d and 3d had a lot of fun with it :)
Here is my game, would love to hear what you think!
https://itch.io/jam/brackeys-15/rate/4311600
Heres my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Just played your game I loved it kept me hooked for a while
Here is my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Just played yours i love those little goobers love discovering new ones and making the bowl look pretty
Heres my game, would love to hear what you think :)
https://itch.io/jam/brackeys-15/rate/4311600
Played your game, cool concept and tight controls! bit of a skill issue though i kept falling lol
Heres my game if you wanted to give it a look :)
https://itch.io/jam/brackeys-15/rate/4311600
Heres my game, would love to hear feedback :)
https://itch.io/jam/brackeys-15/rate/4311600
Well done on completing the jam to those who did, one hell of a week :)
Chuck your games here I would love to try them out, im gonna go to sleep now but ill check them out tomorrow
Here is my game I worked on for anyone interested
Your job is to deliver cargo in a seemingly empty warehouse, but not everything is as it seems...
Would love to hear some feedback on my game, I have realised the gameplay can be a bit tedious but thats all have noted really, anything else would be appreciated :)
https://wilschack.itch.io/the-lost-sectors
Here is my game, would love to hear what you think :)
https://wilschack.itch.io/the-lost-sectors
Here is my game, would love to hear what you think :)
https://wilschack.itch.io/the-lost-sectors
Hello! I would love to be featured :)
Right now its just the standalone builds because of issues with the web build, but I hope to have a web build out soon! Would be interesting to see what people think of it
Discord: chazzburger
Link: https://wilschack.itch.io/the-lost-sectors
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Repetitionless is a set of shaders that removes texture repetition using various toggleable techniques with additional support for unity terrains, supporting BIRP, URP, and HDRP
Documentation | Issues/Support | Email
Repetitionless is an easy way to remove repetition from materials by using a custom shader to break up texture tiling. Its as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually modified with many different settings as listed below
On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders! It also includes fully documented scripts used to create the GUI for the premade shaders that you can use to speed up your inspector creation
Many Toggleable Techniques
- Voronoi noise and cell edge sampling
- Random UV scaling and rotation
- Triplanar sampling
- Macro Micro variation support for custom textures or noise
- Distance blending for seperate tiling and offset or material sampling
- Seperate material overlay ontop of the main material
Terrain Support
- Support for up to 32 terrain layers
- Support for all terrain features
- Automatic material and terrain syncing
- All techniques are toggleable per layer
Sub Graphs Included
- Includes custom sub graphs for all the individual features
- All sub graphs are fully documented
- Allows you to create your own shaders with the repetitionless features
Compatibility
- Supports Built-In, URP, & HDRP render pipelines
- Tested and working in Unity 6, 2023, 2022, & 2021.3


