Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Willian Mstach

13
Posts
39
Followers
13
Following
A member registered Aug 08, 2021 · View creator page →

Creator of

Recent community posts

Hi Darken, I loved seeing the package in action. I'm also studying Godot, taking the opportunity to watch your videos. I started following you there.

What you're doing is really cool. And I'll release Archer here in the package for free, if you want to use it.

Thanks, Rick. I couldn’t think of anything that would better convey the movement of the paddles. I tried using lerp, but it ended up feeling a bit unstable, and I wanted to avoid direct input to give it a less mechanical vibe. But yeah, I agree with you — acceleration and deceleration can feel frustrating at times.
As for the character indicators, I honestly didn’t even notice that. I’ll think of something and try to adapt it.

GREAT!!! I love the Zelda style

Time to defense, nice pack man;

:3

Thanks so much;

Simplesmente INCRIVEL, senti falta de mais upgrades, mas é só o prologo, parabens;

UShUShSU hThanks.  I'm glad you liked it


Thanks! The first version of the third challenge is now on Itch.io

thank you very much.