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Thanks, Rick. I couldn’t think of anything that would better convey the movement of the paddles. I tried using lerp, but it ended up feeling a bit unstable, and I wanted to avoid direct input to give it a less mechanical vibe. But yeah, I agree with you — acceleration and deceleration can feel frustrating at times.
As for the character indicators, I honestly didn’t even notice that. I’ll think of something and try to adapt it.