even though I could not figure out how to win, I really loved this! the way you have to run it back over and over to figure it out and each problem solved seems to uncover a new one leads to a really fun puzzle to fight with.
William Lyons
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such a solid, fun concept! I'll definitely echo some of the other comments and say that I wish there was music to go alongside the beats, though I'll also throw in the idea of some other audio cue to help the player along in case you want to keep the quiet, tense vibe it has. either addition would make this go from really great to fantastic!
really love the variation in countdown speed and the fact that the timer is synced up to the music! I'd have loved to see more mechanics and challenges come into play (e.g. moving platforms you have to time your trip on, enemies who'll track you down if you're still for too long, stebits being on screen for a very limited time, etc), but that just makes me think you could have a really fun larger game on your hands!
adding the limited number of pushes is a really fun twist on sokoban games! I do wonder if the puzzles get a little too complex a little too quickly or if some of the early ones could be a little more forgiving and allow more pushes than needed, just to ease the player into things. with that though, obviously the puzzle designs are really solid if they were stumping me already!
really dig the style, but I wish there was a little more to the gameplay-- anticipating attacks and being able to avoid them is fun, but maybe the obstacles should appear a little more deliberately or there should be enemies with aoe attacks or ranged attacks (that don't hit in a line, but instead a point or area on the grid far from the enemy) that force the player to rethink their approach and think more on their toes. still a very solid start for a game!




