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William Lyons

28
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17
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A member registered Jun 10, 2020 · View creator page →

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even though I could not figure out how to win, I really loved this! the way you have to run it back over and over to figure it out and each problem solved seems to uncover a new one leads to a really fun puzzle to fight with.

this is a really good first effort

there's something really satisfying about the way the timer works here! having to plan out your routes and figuring out what you can and can't reach within the time works really well.

I would absolutely play a larger version of this! just the first ability has a ton of possibilities for good puzzles and combat.

everything in this was done so perfectly to make the game as satisfying as possible-- incredible work!

definitely look me a little while to figure it out, but this is a really smart puzzle! I'd love to see a version with audio, because man, that'd make this already satisfying game even better.

absolutely adore the style here!

this happened to my buddy eric (extremely funny game, great incorporation of the theme!)

it really should be said how perfect this feels to play! a physics-based game like this could easily feel frustrating if you don't get the physics right and the player doesn't feel in control, but you absolutely found the sweet spot for this.

such a solid, fun concept! I'll definitely echo some of the other comments and say that I wish there was music to go alongside the beats, though I'll also throw in the idea of some other audio cue to help the player along in case you want to keep the quiet, tense vibe it has. either addition would make this go from really great to fantastic!

absolutely adore the difference in vibe betweenwhen you're meditating and when you're running, and the sudden jump between when you get caught-- just flawlessly executed!

extremely clever concept and execution! the way each of the pieces are able to interact with each other create a really strong, wide variety of possibilities for puzzles.

I adore how this game looks, but man, it's extremely difficult even on the lowest difficulty.

as a big fan of flipboards I truly appreciate this

Enjoyed the angry messages from the customers, fun game!

Very pretty art, love the animation on all the characters!

A lot of fun! The cat character is really cute, and the puzzles were just challenging enough

I like Jules, seems like a chill guy

really dig how you incorporated the theme, and I am absolutely a sucker for a deckbuilder! I do wish some of the encounters were a little less overwhelming, but I could absolutely play this for a while.

really love the variation in countdown speed and the fact that the timer is synced up to the music! I'd have loved to see more mechanics and challenges come into play (e.g. moving platforms you have to time your trip on, enemies who'll track you down if you're still for too long, stebits being on screen for a very limited time, etc), but that just makes me think you could have a really fun larger game on your hands!

extremely clever take on a sokoban game! I'd have loved to play even more of this-- it was clear you had a lot of great ideas for both mechanics and puzzles.

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the idea of a game that welcomes you to open other tabs and look things up is so funny, and the way the gun fades in out of the darkness just makes it funnier. excellent idea and execution (of me, for not knowing the densest elements)! 

expedate! is not liable for any stolen organs. We're not sure why Expedaniel is allegedly doing that, but he doesn't do it on company time, so it's not our problem.

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adding the limited number of pushes is a really fun twist on sokoban games! I do wonder if the puzzles get a little too complex a little too quickly or if some of the early ones could be a little more forgiving and allow more pushes than needed, just to ease the player into things. with that though, obviously the puzzle designs are really solid if they were stumping me already!

really dig the style, but I wish there was a little more to the gameplay-- anticipating attacks and being able to avoid them is fun, but maybe the obstacles should appear a little more deliberately or there should be enemies with aoe attacks or ranged attacks (that don't hit in a line, but instead a point or area on the grid far from the enemy) that force the player to rethink their approach and think more on their toes. still a very solid start for a game!

thank you for introducing the word "mortalsplaining" to me

did not expect to play this game for as long as I did! I really dug the card-based abilities and how you learn to use them through playing, though I do think that far toad is a little too far.

this was super cute! I would have loved to hear some audio-- especially when batting away Benben's paw in the sandwich game-- but it was still a very cute little story.