really dig the style, but I wish there was a little more to the gameplay-- anticipating attacks and being able to avoid them is fun, but maybe the obstacles should appear a little more deliberately or there should be enemies with aoe attacks or ranged attacks (that don't hit in a line, but instead a point or area on the grid far from the enemy) that force the player to rethink their approach and think more on their toes. still a very solid start for a game!