Hey, thanks for the feedback!
We've just uploaded a new build that should fix those issues. Hopefully they shouldn't occur anymore!
We thought there were a couple balancing issues but, after looking at the game again, we realized that there was a genuinely item selection issue that often lead to being unable to end the game.
So we just uploaded an updated build that fixes all that! :)
Super Trader 64 is a Nintendo 64-style game where you have to complete a series of trading quests!
Your goal is to keep trading items around until you get enough Yarn or Tennis Balls required to trade for the chocolate that you need.
New trading items are gradually introduced to the trading cycle, so it may take a while before any Yarn or Tennis Balls appear.
On itch.io: https://wildgamut.itch.io/super-trader-64
Ludum Dare: https://ldjam.com/events/ludum-dare/40/super-trader-64
To complete a trade, simply pick up items from your bag and drop them in the trader’s paw. Items that you drop on the ground or that you give the trader will return to you if the trade is not completed successfully. If at any point you wish to pick up dropped items, simply press the “Sweep” button. You can also shuffle the items around in your bag by pressing the Shuffle button.
A timer activates when you are in a trade that gives you sixty seconds to complete the active trade. If you leave the trade, the timer will pause, but will continue once you return to the trade.
If you fail to complete a trade on time, the trader will lose their patience and will request a different set of items. If you fail a second time, they will require 2 minutes to cool off before requesting again. If a trade is successful, you will be rewarded with new items and this specific trader will take a little time before requesting a new trade.