I am seeking a 2D artist to help establish and execute the visual direction for an in-development narrative puzzle game.
The game places players in the role of a government censor working within a dystopian authoritarian regime. Players review letters, newspapers, official reports, and other documents, choosing what information is allowed to reach the public. Their decisions shape an evolving story involving government officials, ordinary citizens, and an underground resistance movement.
I am looking for an artist who can help give the game a distinctive and cohesive visual identity across its cutscenes, documents, interface, and promotional materials.
Responsibilities
- Develop and refine the game’s overall visual direction.
- Create 2D environment art for the player’s desk interface.
- Design visual templates for letters, reports, newspapers, forms, photographs, and other in-game documents.
- Create character portraits or limited character artwork where needed.
- Help ensure that important information remains readable and visually clear.
- Collaborate with the developer to determine practical asset requirements and implementation needs.
- Potentially assist with promotional artwork, store-page images, and trailer assets.
Ideal Candidate
- Strong 2D art fundamentals and a portfolio demonstrating a clear sense of style.
- Able to create polished, production-ready assets for a game.
- Comfortable working within an established theme while contributing original visual ideas.
- Strong understanding of composition, hierarchy, readability, and visual consistency.
- Able to communicate clearly, receive feedback, and work collaboratively.
- Interested in dystopian fiction, bureaucratic aesthetics, political thrillers, or narrative-driven games.
Preferred Experience
- Experience creating UI art for games.
- Understanding of UI layout and basic UX principles.
- Experience designing icons, panels, menus, interactive objects, or document interfaces.
- Familiarity with Unity asset preparation and common game-development workflows.
- Experience creating promotional illustrations or Steam store assets.
Formal UX-design experience is not required. However, the ability to recognize readability problems, unclear visual hierarchy, or confusing interface elements would be highly valuable.
Project Status
The core gameplay is already playable, with the primary remaining work centered around expanding the game's narrative content. The design direction is well established, but there is plenty of room for creative collaboration. Check out the prototype here.
The primary goal is to replace and improve the current placeholder visuals, establish a professional and memorable art direction, and create the remaining assets required for release.
This is a paid remote contract position. Compensation may be hourly, milestone-based, or structured as an agreed asset package depending on experience and availability.
To Apply
Please email your application or questions to jgillettdev@gmail.com.
Please include:
- A portfolio featuring relevant 2D game art.
- Examples of UI, interface, icon, prop, environment, or document-related work, if available.
- Your preferred rate or compensation structure.
- Your general availability.
- A brief note describing your interest in the project.

