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A member registered Nov 22, 2021

Recent community posts

Love the new clothing and tool options!

Thank you for taking the time to make all the modular grey scale versions of everything!  You went above and beyond anything I could have expected.

Looking forward to using this. Again, thank you so much!

Nice game, the boss using cards just like the player was an interesting twist.

My only issue with the game is the ease of backtracking. One has to go through each room one by one and can't move quickly through parts of the map that have already been explored.

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Update: I was able to separate the tools from the characters in char_grey.png by creating a mask with tool overlays from the main folders.

In this process, I also happened to notice that the pickaxe in char_grey.png is not the same as the one in pickaxe.png for two frames.

Will try to do something similar with the other files, like clothing, but with a custom mask since they aren't already separated.

I love your art style! Cozy is the perfect word to describe it.

Unfortunately, I am having some trouble with colorizing the char_grey.png file without changing the tools. There is a similar story with hairstyles and clothes that have multiple parts to them like the sailor_grey.png file where the color of the bow is dependent on the changes in color of the shirt.

I was wondering if there were any plans to split these sheets up to allow for more color control of each layer (separate tool handles, tool heads & characters, shirt & bow, hair & hair ties, etc.).  I can foresee that this may be too much work to be worthwhile and I understand. I can settle with using the colors options provided, but I would love to have this control in the future.

Your work is amazing and I will definitely be buying more of your assets as I need them. Thank you!

P.S. Are these files missing from the greyscale folder? 
- clown_grey
- pumpkin_grey
- pants_suit_grey
- lipstick_grey