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Wierdo69

3
Posts
A member registered Jun 07, 2020

Recent community posts

I hope this includes an improvement in terms of inventory navigation, when the list gets too big the items become hard to find/select. 

I do love the ability to create these fun custom games though, that's a big feature update.

(3 edits)

I thought of a simple alternative improvement to address this issue:

If there's always a guaranteed pair of blessings/curses worth 1 point thrown into the mix, then it would greatly reduce the odds of generating inflexible combinations.

(7 edits)

Great game, I can't recommend it enough.

One suggestion for improvement though:

When setting up easier difficulties, it would be nice to have the choice of spending less modifier points than what's required to start a given run.

Sometimes you're 1 or 2 modifier points away from the required total, and the set of randomized rewards/penalties does not add up to something very usable, limiting actual selection options to maybe one or two rigid combinations in reality.

I'd rather have a run with, for example, 5/6 modifier points spent, than have a run where there's only one (less interesting) set I can actually go with, and the rest of the choices aren't actually possible combos.