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Wicks99

73
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5
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372
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A member registered Mar 31, 2024

Recent community posts

Oh yea, that slave ceremony at the hotel is one of my favourite scenes in AVN to date. :D

LOL why do I get the feeling Yuki is elevating from a side girl in the beginning to more and more a main girl above even the original scientists LI? Not complaining of course, loved Yuki's scenes ;p

Nice job, this looks promising! For animations I suggest using WAN2.2 although it has less LORAs than 2.1 currently. From my own experimentation the latest version is much better though it does require stronger GPU ideally a 5090D, but it can still work with any 4x or 5x series with 24GB. 

Holy shit, wasn't expecting yet another sequel to The Fall series... I see that you've moved from HS to AI CGs now, let's see if the new approach is even better!

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The main difference is in the lewd scenes - different actual scenes and/or dialogue depending on route. Some differences in minor events between routes as well. There is also a fundamental difference in MC's relationship with Cathrine on both routes.

I feel the corruption route is decent, but in the end standard stuff seen elsewhere. The seduction one is endearing emotionally and fits the general narrative better as the developer spends significant time to build up MC's perspective in retrospect as a middle aged guy time travelling to the past to fix past wrongs.

Seduction is not 100% romance either as it has elements of corruption as well, just not that pronounced.

Most impressed by this - I thought it was going to be another typical MC goes around corrupting women and them all jumping onto MC for sex type of game.

Wasn't expecting a tale that made me invest so emotionally and it's hilarious to see MC trying to pacify various girls who are either not happy with each other or against the idea of a harem.

First round did a mix of mostly corruption routes and then restarted on an all seduction one and I must say the seduction route is much more interesting and unique compared to the corruption one. It also gels better with the overall narrative I feel.

Can't wait to see more updates!

Oh wow, that's really impressive for a V0.2 game! @_@

119,888 new words as in dialogue / narration or inclusive of code!? That's like total for a medium sized completed game if excluding code... you sure there's no typo there!?  ;p

Tried this earlier and though the choice / points mechanics can do with a bit of work (too many and consequences too obscure), it's actually quite good for a short story date simulator. The sex scenes are also very tastefully done.

It's a very good start for a first try, will post a detailed review later.

Thanks for sharing this nugget with us and AntipodGames you should consider using this experience to develop a longer form game in the future. 

Sure do, all the best and I look forward to future updates.

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LOL, good of  you to stick with a vision. Though that means you'll probably lose like >90% of the male players and perhaps pick up some of the much rarer female ones. You can already pick out some of those making vitriol comments on the main page now.

But don't let that get into you, ultimately there are also developers (for e.g. ebi-hime) who stick with strict monogamy while maintaining commercial viability and pursue something they envision at the same time.

Just know that your story and character development has to be doubly strong as players who would play through a one LI with no casual sex game all the way tend to have very high standards on the writing with less emphasis on graphics.

Unfortunately yes, but I feel ultimately you guys are fighting a losing battle. The entities behind these bans are Visa and MasterCard and love or hate them, they remain the only truly viable global payment system.

There are some niches here and there that offer alternatives including crypto, but these are generally very fragmented and/or complicated to go through payment for general commercial purpose.

As of now, the only way around this is to build up a common depository listing of adult games and allow gamers to link up to individual Patreon/SS/Kofi etc. sites. Something like Game Story Log is promising, but I think they still have quite a number of missing non-prominent games in their listing.

Great to hear  =)

Congrats on your launch of the main game! Looking forward to a great story. Will any of the characters from Ghost be making a return? Really liked the back story you had for Sylena and Dan...

Looks like a good start, I know you emphasised Orange and Unicorn are two different developers focusing on Destined and War of Mine, but I still get very strong vibes they are made by the same folks despite the different story.

I hope you can focus on one game instead of splitting your limited resources over two games that will take forever to update. I'm honestly sceptical whether any of these projects can be completed.

Still I have to admit you guys are really good in story telling in a movie like sort of way and it would be a shame if either project does not come to fruition.  As for the pro/anti- NTR crowd, they are as usual rowdy but you just do what you like to do.

It really depends on how one sees things. Sure a lot of AI rendered games are horrible low QC garbage meant to make a quick buck on Patreon.

However, some developers are also generating renders with much input in the form of concocting their own recipes on checkpoints, LORAs, embedding, keywords, workflow etc. there comes a point where you have to question are the results really AI or human? When does it crossover from one to another?

Same as yourself using AI to code and write: when does it change from AI to human augmented AI to AI augmented Human to Human. Haha the classical philosophical question when does a ship cease to be the original one over the years.

But I do get the same feeling as your wrt to music, for some reason this AI domain is still pretty backward compared to the rest. Most of the AI generated music is terrible without massive manual inputs.

Oh this is the base model of the room in your previous update? I was thinking it looked very detailed and different from the usual games. Amazing how different it looks without all the furniture and decos...

Well to start off with, it is truly impressive to read that you are still willing to take up challenges and venture into the unknown despite the success with Mist and now Morn. I say this sincerely after having observed quite a number of developers who end up being held ransom by their earlier success.

I won't name games here, but I'm sure you know better. Lots of games made in the late 2010s and early 2020s that even till now are not completed - either updates have slowed to a trickle or the same concept / mechanics is constantly rehashed with patched on updates of story snippets, new locations or characters.

Having said that, I always advocate balance in development psyche. Indie developers ultimately have to do games they themselves like, otherwise a burnout is a when and not if.

However there are also no shortage of examples in developers who go overboard and just insist on what they want to do regardless of what the customers say. Such mentality is OK for a hobby but detrimental to run as a business.

Just pursue what you like, but also set up a mechanism to systematically collect feedback and collate data. Hopefully you can find a balance between passion and finances.

Good luck!

Looks like this game effectively got abandoned after the first full scene with Tina. There is no story thereafter and the rest is just stitching remaining animations together (probably some leftovers during development earlier) with one line dialogues followed by a a short paragraph of words on a black screen as an ending. What a terrible waste of the top notch animations. 

IIRC there is no standard master volume function within Renpy. 

What most developers do is to define a master variable and then multiply with each channel's volume in order to maintain the same differentiation.

Hope this helps.

Damm... what an intense experience this prelude has been! I'm not sure why this visual novel has attracted so little buzz to date.

Really looking forward to the main chapters when they are out. Please keep up the good work!

Does anyone know which tracks were affected exactly? How "few" is few?

Unfortunately no, the save files are just markers and do not contain music tracks.

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I suspect some of the  comments against AI tracks are probably more theological than practical. There won't even be an issue if unmentioned as evidenced by AI music already being in use with no problems currently.

For me as long as the tracks are suitable, I couldn't care less whether it's AI or human composed. Anything is better than playing Eternum in silence or worse still playing a random track in the background that doesn't fit.

This looks way cooler than Striving Forward, hopefully you can keep up the momentum. SF kind of just died down after initial launch, but I have a feeling Abyssal will do much better.

Good Luck!

Take your time to figure out, and thanks for the game ;)

Nice use of AI, do you intend to add any animations in the future?

Finally some action from catboy! Glad to hear my fav character Nyx will be getting more action :D

Nice backgrounds! Are we going to see some nice animations for lewd scenes in the future?

Nice introduction, I hope subsequent updates will have lewd scenes that come with animations.

Oh yes, finally!

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Never quite understand the venom some people have for prostitutes. It's a job, not something glamorous that I would want my girlfriend to be doing for sure, but going all bonkers just because one of the characters in a game has that as her job?

Some people really need to grow up and exercise some maturity, are these people even of legal age to play adult games in the first place?

Anyway I fully support the developer on creating a multi-faceted and complex character with an interesting background. If he can pull it off, I'm 100% for it, prostitute or not.

This looks promising, hope to see more updates in the future!

Cool =) Thanks for the update!

Congrats on the new release! I hope finally BGMs and SFX are available in Part 2?

Congrats on your new game launch! The graphics are certainly way better looking than Alwaysfans, I look forward to trying out.

Nice! Hopefully this will be just as good, if not better, than The Interim Domain.

Thanks, the same to you as well!