Cool! All the best mate!
Wicks99
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Actually if you call through API instead of browser chat bots and desktop apps, the censorship is much more muted. I know at least Deepseek has no problems handling NSFW written material, so that should help greatly in AVN coding. As for animations, yea still no way to generate adult stuff on mainstream models to date.
You might be better off just setting up your workflow on something like ComfyUI cloud and just pay for server usage rather than buying exorbitant GPUs like 5090 which is so ridiculously overpriced that you'l need to generate tons of animations to break even.
Even the best 5090D can only host at most a heavily quantisized ~30B model, so it's gonna suck badly at agent work, not to mention much slower. It makes more sense to subscribe or buy tokens on the go IMO. Just give it a try, but $5 worth of tokens from Deepseek or Mimo (2 cheapest mainstream models) and give it a try.
Yes this reply translates fine, definitely much better than the one in Vision Ghost now.
Yea I get RenPy can be pretty intimidating at first for non-coders but I suppose now with China AI models gaining market share rapidly, you might be better off investing time and effort to setup an AI agent and buy tokens from Deepseek etc. and have it do almost all of the code heavy lifting for you.
Agents used to be monopolised by GPT & Claude that charge a bomb for miserable quotas, but now other competitors are offering cheap enough even for casual users or small businesses like yourself.
Another thing is if you want to sell to international users beyond China and Japan, animations for key lewd scenes are almost a necessity to stay competitive. They can either be done manually or using AI, but whether this fits your creative vision and investment criteria you'll have to figure out.
Just some thoughts and suggestion. Hope it helps.
Hey, glad you are doing well. May I suggest for your next game to consider RenPy instead of the current game engine. RenPy is the market leader for AVNs for a good reason, their QOL features and ease of coding are unmatched.
Also perhaps consider changing your MTL model to something like Deepseek or QWEN for translation. As Vision Ghost features a lot of Chinese cultural elements, the English translation is very clunky now. I sort of get the general idea what's going on, but a lot of nuances are lost in translation.
Good luck and all the best!
Good call, don't feel too bad about it - it's a pretty common journey many first time developers go through. Sandbox and interactive games always sound good until the complexity builds up.
Anyway I don't think you are the first developer doing conversion or at least featuring VN as the primary mode after starting with sandbox. Off the top of my head Oppai Odyssey and Abyssal Lust are in a situation somewhat like yours.
They started out as sandboxes, then it kind of never lived up to its promise, but in order not to piss of old timers, they introduced a VN mode in parallel.
Pros of doing this is it sort of pleases both sides and allows a "soft kill" of further sandbox feature development, cons is both modes end up sub-optimal.
Sandox mode is low value add just clicking around to trigger events, VN mode is often truncated with unexplained time skips as it simply auto plays out one event after another.
Perhaps you doing a complete conversion will set out a new path. =)
Common experience among developers - too much emphasis on making graphics and not enough on scripting. Branches are also another killer - make a poll and ask players whether they want, everyone says the more the merrier. Then the permutations rise and game over.
From the screenshots I would say your graphics are already there, no need to invest too much time improving in your next game. As for the story and dialogue, it remains to be seen what your new game can offer.
As for branches, I would say start off with simple choices that allow players to reject LIs. This might look simple at first, but it can already get challenging by mid game. Doing real meaningful story branches is incredibly hard for an individual developer and not recommended especially if you don't have a few completed games under your belt.
I don't want to get into a debate on sandbox definition on who likes what, it all boils down to people stating what they like and dislike at the end of the day.
All I'm saying is commercially the whole setup now is not working. That's a fact, not my opinion unfortunately. I understand sometimes what developers have as their vision conflicts with the market.
You are of course entitled to continue your course for the sake of art or hobby, just don't expect things to turn around financially just by changing a couple of nuts and bolts like adding side quest or giving an option to make the mini games easier.
I suppose it's time to take a stand on things - money or vision. I'm just a spectator offering feedback on the possibility of introducing a VN mode to try and see if it's possible to turn things around. If you still prefer to pursue your vision, then all the best as long as you don't need the additional income for all the work put in.
Cheers.
Perhaps you should really consider changing The Seam to a VN model or at the very minimal introduce a VN mode that would just automatically stack all the events together? Something like Oppai Odyssey...
From the looks of it, this sandbox and "interactive" elements sound like nothing but trouble and obviously it's not working financially. $14 revenue per month is kind of rock bottom, so what's the harm in overhauling the whole framework and trying something different?
If it succeeds hey maybe you might attract the VN crowd and worse to worst it's just $14 of lost revenue. My own experience as someone open to both VN and sandbox: The Seam works much better as a VN and the sandbox and gameplay adds nothing but hassle and clicks.
The main difference is in the lewd scenes - different actual scenes and/or dialogue depending on route. Some differences in minor events between routes as well. There is also a fundamental difference in MC's relationship with Cathrine on both routes.
I feel the corruption route is decent, but in the end standard stuff seen elsewhere. The seduction one is endearing emotionally and fits the general narrative better as the developer spends significant time to build up MC's perspective in retrospect as a middle aged guy time travelling to the past to fix past wrongs.
Seduction is not 100% romance either as it has elements of corruption as well, just not that pronounced.
Most impressed by this - I thought it was going to be another typical MC goes around corrupting women and them all jumping onto MC for sex type of game.
Wasn't expecting a tale that made me invest so emotionally and it's hilarious to see MC trying to pacify various girls who are either not happy with each other or against the idea of a harem.
First round did a mix of mostly corruption routes and then restarted on an all seduction one and I must say the seduction route is much more interesting and unique compared to the corruption one. It also gels better with the overall narrative I feel.
Can't wait to see more updates!
Tried this earlier and though the choice / points mechanics can do with a bit of work (too many and consequences too obscure), it's actually quite good for a short story date simulator. The sex scenes are also very tastefully done.
It's a very good start for a first try, will post a detailed review later.
Thanks for sharing this nugget with us and AntipodGames you should consider using this experience to develop a longer form game in the future.
LOL, good of you to stick with a vision. Though that means you'll probably lose like >90% of the male players and perhaps pick up some of the much rarer female ones. You can already pick out some of those making vitriol comments on the main page now.
But don't let that get into you, ultimately there are also developers (for e.g. ebi-hime) who stick with strict monogamy while maintaining commercial viability and pursue something they envision at the same time.
Just know that your story and character development has to be doubly strong as players who would play through a one LI with no casual sex game all the way tend to have very high standards on the writing with less emphasis on graphics.
Unfortunately yes, but I feel ultimately you guys are fighting a losing battle. The entities behind these bans are Visa and MasterCard and love or hate them, they remain the only truly viable global payment system.
There are some niches here and there that offer alternatives including crypto, but these are generally very fragmented and/or complicated to go through payment for general commercial purpose.
As of now, the only way around this is to build up a common depository listing of adult games and allow gamers to link up to individual Patreon/SS/Kofi etc. sites. Something like Game Story Log is promising, but I think they still have quite a number of missing non-prominent games in their listing.
Looks like a good start, I know you emphasised Orange and Unicorn are two different developers focusing on Destined and War of Mine, but I still get very strong vibes they are made by the same folks despite the different story.
I hope you can focus on one game instead of splitting your limited resources over two games that will take forever to update. I'm honestly sceptical whether any of these projects can be completed.
Still I have to admit you guys are really good in story telling in a movie like sort of way and it would be a shame if either project does not come to fruition. As for the pro/anti- NTR crowd, they are as usual rowdy but you just do what you like to do.
It really depends on how one sees things. Sure a lot of AI rendered games are horrible low QC garbage meant to make a quick buck on Patreon.
However, some developers are also generating renders with much input in the form of concocting their own recipes on checkpoints, LORAs, embedding, keywords, workflow etc. there comes a point where you have to question are the results really AI or human? When does it crossover from one to another?
Same as yourself using AI to code and write: when does it change from AI to human augmented AI to AI augmented Human to Human. Haha the classical philosophical question when does a ship cease to be the original one over the years.
But I do get the same feeling as your wrt to music, for some reason this AI domain is still pretty backward compared to the rest. Most of the AI generated music is terrible without massive manual inputs.
Well to start off with, it is truly impressive to read that you are still willing to take up challenges and venture into the unknown despite the success with Mist and now Morn. I say this sincerely after having observed quite a number of developers who end up being held ransom by their earlier success.
I won't name games here, but I'm sure you know better. Lots of games made in the late 2010s and early 2020s that even till now are not completed - either updates have slowed to a trickle or the same concept / mechanics is constantly rehashed with patched on updates of story snippets, new locations or characters.
Having said that, I always advocate balance in development psyche. Indie developers ultimately have to do games they themselves like, otherwise a burnout is a when and not if.
However there are also no shortage of examples in developers who go overboard and just insist on what they want to do regardless of what the customers say. Such mentality is OK for a hobby but detrimental to run as a business.
Just pursue what you like, but also set up a mechanism to systematically collect feedback and collate data. Hopefully you can find a balance between passion and finances.
Good luck!
Looks like this game effectively got abandoned after the first full scene with Tina. There is no story thereafter and the rest is just stitching remaining animations together (probably some leftovers during development earlier) with one line dialogues followed by a a short paragraph of words on a black screen as an ending. What a terrible waste of the top notch animations.
I suspect some of the comments against AI tracks are probably more theological than practical. There won't even be an issue if unmentioned as evidenced by AI music already being in use with no problems currently.
For me as long as the tracks are suitable, I couldn't care less whether it's AI or human composed. Anything is better than playing Eternum in silence or worse still playing a random track in the background that doesn't fit.