Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

WhyAmIForeverUnloved

1
Posts
A member registered Nov 20, 2019

Recent community posts

(2 edits)

I like the in-depth strategy in this game. I have played the map Aborigina several times by now and I quite like it. Some places are more disadvantaged than others but that's for my part of the charm. 

For example, the position of red was far more than the other two starting positions. The settlements 25,6 and 16,11 were easy to grab, where settlement 22,13 was somewhat contested by blue in the first 7 rounds. But blues intentions quickly drew towards green. And as for 13,12 it depended on green and you, how fast you want to capture it. But you still have to assemble a large enough force to repel them because of the RNG or even play on the defensively for a while. This leaves you at the beginning of the game in the 15-25 rounds with 4-5 settlements. But you still far from being unbeatable if you decide to go on the offensive in the early game. 

Blue was quite the opposite, with only 24,24 as an easy grab. You had to rely on speed to capture the settlements 19,24; 19,17 and 22,13 let alone holding it. To put it in the perspective of the viewer: After the capture of the three settlements. I was constantly on the defensive and was only able to strike at their weakest moment. There were many times the lines cracked under the pressure, many times I had to give up a settlement.

I only had won 1 time as bleu, maybe because of the RNG. I wasn't able to re-create that situation ever since. But damn that was fun. I had slightly fewer battles than the two A.I's combined.