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Whoop.io

4
Posts
A member registered Jan 13, 2021

Recent community posts

(2 edits)

Aesthetic-wise, I can dig it.

Gameplay-wise, it's a complete mess right now that shows just how far away from completion this game is. Right now it's sort of functional and that's all we can ask for at the moment, but the clunkiness REQUIRES tweaks and polish.

All character animations are infuriatingly sluggish especially attack animations as they leave you unreasonably open on the wind up, especially Melody's low attack; the long get up animation after being grabbed on can also ensure  you getting chain grabbed as the enemy has already recovered as is moving again. The hitboxes are incredibly off, you should be able to jump over small enemies but out of all the times I've tried you can't. Roll should be it's own binding on a separate key and not S+D, the amount of times I've had to quickly crouch down to catch a small enemy only for the character to roll instead is infuriating. Random enemy placement is just impossible to play around, pretty much chalks up runs to praying for reasonable enemy placement rng.

Listen, I know that this is still a WIP and that we all bought this game for the graphics, but if you lock stuff like the gallery for game completion then you need to make sure the game itself is squared up by the time it's completed.

Definitely doesn't feel like 50%

Tried sleeping a bunch with her on in all sorts of styles and still nothing

(2 edits)

Pressing P automatically clears the level you are currently playing in.

When I pressed P in campaign levels, dialogue that usually happens upon victory occurred followed by the results/rating screen. The sector would then be counted as cleared and the game let me progress.

In infinite mode, the game asked me for my name as if I was starting a new campaign save. I was able to type whatever in the box asking for my name, and upon hitting either Esc or Enter the game said I've successfully built an extractor for the level and therefore count it as a clear and move me to the next level.

(1 edit)

In campaign, when I replay the tutorial via going to the training facility and then exit out of it the refinery that I control on the level select hub spawns on top of the door to the training facility. I can't move using the arrow keys as the refinery is stuck inside the door and using the mouse to click anywhere on the hub will automatically send me into Sector 7. Retreating from that level sends me back to the level select with the refinery still stuck in the same position. Once the refinery gets stuck like this it stays on that same spot even after closing and relaunching the game.

After erasing save data, replaying the tutorial doesn't seem to get me stuck anymore. However, the game keeps asking me to enter a name whenever I replay and leave the tutorial. Also, I am only able to leave the tutorial by completing it as the retreat option doesn't seem to work in the tutorial unless this is intended.