Thanks for playing and for the feedback! That's interesting about it being a death trap, which is true of course. I'm sure other players will feel the same way. Would it be better if it were broken up into separate challenges where say the creature gets faster and you complete the challenge by surviving long enough? Or do you prefer things like completing tasks within a level (such as flipping a few switches on opposite sides of the map to open the exit)? This is all super helpful, thanks again.
Recent community posts
Some free keys since the jam is ending:
Hi, thanks for your interest! Unfortunately I have no interest in doing a WebGL version since I'm more focused on a full release for Steam and other stores. I'd also prefer that this jam version of the game remain an itch.io exclusive. Sorry about that!
Hi, I haven't been using the desktop app so I installed it on both Windows and Mac and all of the files for the latest version are there when I go to the download page. I'm not sure why it wouldn't be showing up for you. Might be something to bring up with itch support.
Hey! Unfortunately it won't work with VR at the moment because the camera system I'm using overrides head tracking :( and the menus would need to be redone. I'm hoping to get that working soon though. As for the controllers, that's weird. They might work without the VR connected? I'll double check with my xbox controllers when I get a chance.
So my entry has a single action that you perform and it can be tied to a single button, but I think it would be nice for the players to be able to use any button rather than doing input remapping for a single input. Is this allowed? You can only use one button at a time and every button does the same thing, I just don't care which one you choose to use.
Looks great. Could be the base for something like a murder mystery game. I realized that your level generation is the first I've seen using 45 degree angles. Usually everyone keeps it squared off, but the angled paths look cool. Was that tricky to pull off?
Thanks for the feedback! The grid walls are just there because I didn't have time to place obstacles for multiple paths the player could take. So it exists to funnel the player through the "interesting" parts. But yeah, putting a wall along the middle of a road maybe wasn't the best idea.