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Kevin Whitmore

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A member registered Jun 16, 2017 · View creator page →

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Thanks!

Thanks for playing! I hadn't considered that people would be hesitant to take that first shot. 

43 coins in one run is pretty good. There's definitely a balance to find in which upgrades you buy though. Finding a good short-range route at the start helps a lot too. If it's feeling grindy, I'll try to look at balancing some of the shop prices or other factors.

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Well that's bizarre. 

The last thing I can think of to try is to enable the "Disable fullscreen optimizations" compatibility setting in the properties window for the executable and make sure Windows is all patched up.

Hey, sorry you're having issues. I've looked into it and it seems to be that either your hardware doesn't support DirectX 11 or you need to update your video drivers. 

If this isn't happening in other games it's probably the former and I have a new build that I just uploaded that *should* fix it. 

I completely forgot that Unity dropped support for DirectX 9 and 10 and defaults to DX11 only so thanks for posting this. 

Thanks for playing! I'm glad you liked it :D

I looked up GDWC and I think I'll submit this game and another one I have in the works. Very cool. Thanks for the heads up! :)

Thanks for playing and for the feedback! That's interesting about it being a death trap, which is true of course. I'm sure other players will feel the same way. Would it be better if it were broken up into separate challenges where say the creature gets faster and you complete the challenge by surviving long enough? Or do you prefer things like completing tasks within a level (such as flipping a few switches on opposite sides of the map to open the exit)? This is all super helpful, thanks again.

Some free keys since the jam is ending:

https://whitmorekevinj.itch.io/evil-never-rests/download/LRUgafX9er0_qSe5pESR4hVoCCZs1CtsEFcUmzxf
https://whitmorekevinj.itch.io/evil-never-rests/download/HjfXyJhajnwCPkTOu6qGEAG6Dk2PsZ2D4b4JopkT
https://whitmorekevinj.itch.io/evil-never-rests/download/NAiiHg00tzEh8LyJqUpqJ2_8Uj8eD1uyHfDrTsJH
https://whitmorekevinj.itch.io/evil-never-rests/download/76lBFXahfnrUq_VcXlcvnmT...
https://whitmorekevinj.itch.io/evil-never-rests/download/t6dsQIeMu1s_BNLYv0jTNjX...

Oh yeah, I hadn't thought about that. The game page mentions getting to a goal but I shouldn't expect everyone to read that, there should be something in the game too. Thanks!

Thanks! I'll see if I can find a better speed for the player.

Hi, thanks for your interest! Unfortunately I have no interest in doing a WebGL version since I'm more focused on a full release for Steam and other stores. I'd also prefer that this jam version of the game remain an itch.io exclusive. Sorry about that!

Hey thanks for playing! I'm definitely planning to add some more interesting levels :)

Hi, I haven't been using the desktop app so I installed it on both Windows and Mac and all of the files for the latest version are there when I go to the download page. I'm not sure why it wouldn't be showing up for you. Might be something to bring up with itch support.

Hey! Unfortunately it won't work with VR at the moment because the camera system I'm using overrides head tracking :(  and the menus would need to be redone. I'm hoping to get that working soon though. As for the controllers, that's weird. They might work without the VR connected? I'll double check with my xbox controllers when I get a chance.

Thanks! It is increasing linearly. I'll have to tinker with the speed when I get a chance. Thanks for the feedback.

So my entry has a single action that you perform and it can be tied to a single button, but I think it would be nice for the players to be able to use any button rather than doing input remapping for a single input. Is this allowed? You can only use one button at a time and every button does the same thing, I just don't care which one you choose to use.

Thanks!

This was a joy to play. Everything's so satisfying and just feels "right". It's hard but not frustratingly so. Good job!

Challenge accepted :)

Looks great. Could be the base for something like a murder mystery game. I realized that your level generation is the first I've seen using 45 degree angles. Usually everyone keeps it squared off, but the angled paths look cool. Was that tricky to pull off?

This is a nice little game. Having to drop your current stack and catch the next burden is a good challenge.

Thanks for the video! I had some good laughs haha

I'm glad you liked it!

Ha, the trip counter was a nice touch.

Always more :)

That was a fun video! Thanks for playing.

Thanks for the kind words!

Thanks for the feedback! The grid walls are just there because I didn't have time to place obstacles for multiple paths the player could take. So it exists to funnel the player through the "interesting" parts. But yeah, putting a wall along the middle of a road maybe wasn't the best idea.

Hi, thanks for downloading the game! I've updated the download page to include installation instructions.

This is magnificent. Well done.