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WhiteGlint

49
Posts
9
Following
A member registered Dec 21, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

Thanks for the feedback! I hope the little game made your first sudoku like experience pleasant.

Really liked this one during phase 1, now it’s even better! Working solo is no joke, you did a great job!

Thanks for the feedback! Yes some of the harder levels were adjusted so no more guessing needed. Sorry the dragging is gone, that was a hard decision to make.

Thanks for the feedback! That option has been added and will be included in the post jam update.

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback! We have at least 1 post-jam update planed.

Thanks for the UI layer bug report and the text readability issue! It really helps.

Thanks for the feedback!

Thanks for the kind words!

Thanks for the feedback! I’ll add the option to return to garden hub to my TODO list. The volume can be adjusted in settings, maybe I should decrease the default volume a little? What do you think.

Thanks for the feedback, we’ll keep working on this one, the difficulty curve will be adjusted once more levels are added.

Thanks for the feedback, we’ll keep working on this one.

Thanks for the feedback!

Thanks for the feedback!

Great to see that the full-screen mode is working now! However, the keyboard mini game doesn’t have an audio cue when finished like the others. I didn’t know you had to click the “All done” button, so I had to replay it. The main game is really good! It brings back my DDR muscle memory. Awesome work!

I’m so happy to see this game in phase 2, it’s really beautiful!

Thanks for the feedback! I'll rework the auto selection of the top critter during phase 2.

Thanks for the feedback! I'll try to improve the clarity by replacing the placeholder color squares with something better during phase 2. 

Thanks for the feedback, I'm not very good at UI, I'll try to improve them during phase 2. The wrong moves should come from the undo's, they are counted as wrong moves for level score calculation, each level should have unique solutions so unless there is a bug. I'll look into it.

Thanks for the feedback, the sfx and music used are: https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256 and https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music..., you can check them out if you are interested, really good collections. I'll add the note function to TODO for phase 2.

Thanks for the feedback, I'll look into the loud sound.

Thanks for the feedback, I'll try to add more interesting rule during phase 2.

Thanks for the feedback! The visual cue for current selected creature definitely needs improvement. I'll look into the note function in phase 2 as well.

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I made a mess in the kitchen, AGAIN! in game this time! 5/5 for the realism! Can I have an easy mode please:)

I really like your take on the theme, and the rotation input is really nice and intuitive to me!

Nicely done, I played 15 waves! I would like to suggest separate ammo pool for bear and sheep.

My daughter really enjoyed putting all the stickers on. I had to work hard to get past the last wall;) Well done!

Thanks for the feedback, glad to hear you enjoyed playing it. The drag and drop was added pretty late since I wanted to try some cute interactions when pick them up, but I ended up doesn't have enough time to finish the feature and it's quite buggy. I'll try to improve it in phase 2.

Thanks for the feedback, the bugs will be addressed during phase 2 for sure, I'll add notes to my TODO list as well.

Thank for the feedback, the difficulty curve definitely needs work later.

I like the overall vibe. After a few catches I found the fishing part and the dialogue to the left start of feel kind of fighting each other for attention. 

I love the art, and everything comes together nicely. It took me a few tries to figure out how to decorate and finally get a win. Does the critters affect winning?

Love how you can attach items at almost any place with different angle. That is super cool. It would be fun to build an Expedition 33 beach parkour kind of structure and watch how a fairy handles it.

Thanks for the feedback, I'll fix the dragging offset and stuck bug.

Thanks for the feedback, glad that you like it. My head tells me to focus on improving the puzzle design, but I get easily sidetracked polishing small details. I don't know why.

Thanks for the feedback! You've beaten my best record!