Thanks for the feedback. The gravity pull (the slowdown), moving obstacles and mirrors are all part of the world mutation. The goal was to recreate the disorientating feeling I remember from my nightmares. There was even an input remap, but I ended up removing it as it was too punishing. My bad for not documenting all the details; it was too stressful over the last couple of hours before submission.
WhiteGlint
Creator of
Recent community posts
Thanks for the feedback! I like the background track too. You can find the link to the asset in the credits section. I died in the dead-end rooms a lot too. I was thinking of adding pickups at the dead ends, but I didn't end up implementing them due to time constraints. I made the world change slightly every few rooms; the slowdown is part of that. My bad for not documenting all the details.
just started using this awesome assets in my unity project, they look great!
A few small requests I'd like to make for upcoming updates, is it possible to include 4 3-way variations for both the fence and those stone walls? For the tree without the branches on top (don't know how to say it in English), could you please add one without the shadow at the bottom please. Please also consider provide update as separated files, so people already using the assets in their project can just drop the new stuff in, without modify already imported assets.
Thank you and looking forward to the new update.
P.S. Where can I find the shadow for the player?
Lovely assets. It would be nice to include some reference/example pictures in the package.
If possible, I'd like to have more animations of the treasure chest, door, portal and water etc. :)
One unit wide terrain tiles (not sure what's the proper way to call it) would be nice too, for example the dirt path in the first picture of this asset page, the minimum width is 2 unit. I found the terrain tile tool in Unity's official 2d extra package very useful for painting the scene. But not many artist are doing this one unit wide terrain tiles.
