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WhiteGlint

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A member registered Dec 21, 2016 · View creator page →

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I made a mess in the kitchen, AGAIN! in game this time! 5/5 for the realism! Can I have an easy mode please:)

I really like your take on the theme, and the rotation input is really nice and intuitive to me!

Nicely done, I played 15 waves! I would like to suggest separate ammo pool for bear and sheep.

My daughter really enjoyed putting all the stickers on. I had to work hard to get past the last wall;) Well done!

Thanks for the feedback, glad to hear you enjoyed playing it. The drag and drop was added pretty late since I wanted to try some cute interactions when pick them up, but I ended up doesn't have enough time to finish the feature and it's quite buggy. I'll try to improve it in phase 2.

Thanks for the feedback, the bugs will be addressed during phase 2 for sure, I'll add notes to my TODO list as well.

Thank for the feedback, the difficulty curve definitely needs work later.

I like the overall vibe. After a few catches I found the fishing part and the dialogue to the left start of feel kind of fighting each other for attention. 

I love the art, and everything comes together nicely. It took me a few tries to figure out how to decorate and finally get a win. Does the critters affect winning?

Love how you can attach items at almost any place with different angle. That is super cool. It would be fun to build an Expedition 33 beach parkour kind of structure and watch how a fairy handles it.

Thanks for the feedback, I'll fix the dragging offset and stuck bug.

Thanks for the feedback, glad that you like it. My head tells me to focus on improving the puzzle design, but I get easily sidetracked polishing small details. I don't know why.

Thanks for the feedback! You've beaten my best record!

Thanks for the feedback. That's where most development time went into, I like the outcome of the creature too. 

Thanks for the feedback. The gravity pull (the slowdown), moving obstacles and mirrors are all part of the world mutation. The goal was to recreate the disorientating feeling I remember from my nightmares. There was even an input remap, but I ended up removing it as it was too punishing. My bad for not documenting all the details; it was too stressful over the last couple of hours before submission.

Thanks for the feedback! I like the background track too. You can find the link to the asset in the credits section. I died in the dead-end rooms a lot too. I was thinking of adding pickups at the dead ends, but I didn't end up implementing them due to time constraints. I made the world change slightly every few rooms; the slowdown is part of that. My bad for not documenting all the details.

Thanks for the feedback! I was trying to make the game more dreamlike. The environment keeps changing, which makes it feel incoherent. The slight screen flash indicates that a new change is coming. I admit that the gameplay is quite confusing and boring in its current state. 

Thank you for your reply. I totally agree why you're confused by the current state of the gameplay. I spent too much time trying to create a more dreamlike visual aesthetic. For the next jam, I should prioritize improving the gameplay and onboarding experience.

I see RPG maker Unite available in Unity asset store, how does it integrate with Unity? Can I use Unity to work on systems I'm familiar with and use Unite for things like map editing? Will it still be valid for the game jam? Thanks

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just started using this awesome assets in my unity project, they look great!

A few small requests I'd like to make for upcoming updates, is it possible to include 4 3-way variations for both the fence and those stone walls? For the tree without the branches on top (don't know how to say it in English), could you please add one without the shadow at the bottom please. Please also consider provide update as separated files, so people already using the assets in their project can just drop the new stuff in, without modify already imported assets.

Thank you and looking forward to the new update.

P.S. Where can I find the shadow for the player?

Lovely assets. It would be nice to include some reference/example pictures in the package.

If possible, I'd like to have more animations of the treasure chest, door, portal and water etc. :)

One unit wide terrain tiles (not sure what's the proper way to call it) would be nice too, for example the dirt path in the first picture of this asset page, the minimum width is 2 unit. I found the terrain tile tool in Unity's official 2d extra package very useful for painting the scene. But not many artist are doing this one unit wide terrain tiles.