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wheatleyhere

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A member registered Jan 24, 2017 · View creator page →

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i published an update to fix most of the issues you mentioned. thanks again for the feedback :)

(1 edit)

Thank you for taking the time to write such detailed feedback!

You pointed out several issues that I completely agree need improvement. Balance is still very much a work in progress, and it's helpful to hear that Flame and some combo setups are currently too dominant. My goal is for resource routing and build choices to create meaningful tradeoffs, not for a single strategy to solve everything.

The performance issues and the enemy teleporting bug at higher game speeds are definitely not intended, and I'll investigate both. Thanks for describing when they happen, that makes them much easier to reproduce.

I also appreciate the UI and skill tree feedback. The hover panels, zoom behavior, node readability, and tooltip inconsistency are all things I plan to improve. The suggestion about highlighting nodes that use a hovered currency is a nice idea as well.

Thanks again for giving the demo a thorough try. Feedback like this is exactly what helps turn an early demo into a much better game.

Thanks for playing and for the detailed feedback! The game is still in development, so the demo currently only includes the first four levels. I know it's a bit disappointing when you want to keep playing, but I'm glad you made it that far.

I'll definitely improve the issues you mentioned. Thanks again!

Dyeversion is a color-routing tower defense. Drag liquid hoses from color sources to your towers, mix colors to forge powerful COMBO towers, and route your pipes around the enemy path. Battle dozens of levels, earn tokens, and unlock a deep skill tree.

https://wheatleyhere.itch.io/dyeversion-demo


https://wheatleyhere.itch.io/hexbind

I built HexBind, a daily hex puzzle focused on short, clean challenges.

No install, free. Just open and play.

Trying to find the right difficulty balance, feedback is super useful.



https://wheatleyhere.itch.io/multi-deck-hero


Hi,

I published the demo of my ongoing multi deckbuilder project, please share your feedback.

Enjoy :)

https://wheatleyhere.itch.io/multi-deck-hero

Master the Power of Synergy in Multi Deck Hero!

Multi Deck Hero is a roguelike deckbuilder where strategy and synergy determine your survival. With three dynamic decks at your command, you must tactically combine your cards, unlock powerful charms, and defeat an endless wave of evolving enemies.

Every turn, make the most of your cards, create devastating combos, and discover new strategies with each run. Will you master the perfect deck or fall to the growing challenge? Key Features:

  • Unique Multi-Deck System – Draw and play from three different decks, mixing strategies to outsmart your foes.
  • Powerful Charms – Unlock game-changing passive effects that enhance your deck’s synergy.
  • Roguelike Progression – Face increasingly powerful enemies and adapt to ever-changing challenges.
  • Endless Replayability – No two runs are the same, thanks to randomized card offerings and charm combinations. Can You Build the Ultimate Deck?

Survive, strategize, and prove your skills in Multi Deck Hero! Wishlist now and prepare for the challenge!

ah it is my bad, i will update my post.

(2 edits)

Hello everyone,

I'm excited to share the first playable draft of CivRise, a project that blends the strategic depth of classic civilization games with the fun, accessible mechanics of idle and clicker gameplay.

What is CivRise?

CivRise is an innovative take on the civilization-building genre. Imagine building and expanding your empire while enjoying the ease of idle progress and interactive clicker elements. Whether you're a veteran strategy gamer or just looking for a casual experience, CivRise offers something for everyone.

Key Features:

  • Idle Progression: Your civilization grows even when you're not playing, letting you come back to exciting developments.
  • Engaging Clicker Mechanics: Enjoy moments of active gameplay where every click can boost your progress.
  • Strategic Decision-Making: Manage resources, research technologies, and lead your people to greatness.
  • Continuous Development: This is only the beginning. Your feedback will help shape future updates and refine the game mechanics.

Try It Out:

The first draft is now available to play at https://wheatleyhere.itch.io/civrise. I’d love for you to jump in, experiment with the features, and let me know what you think. Your input is invaluable in making CivRise the best it can be!

Thank you for your support, and happy gaming!


   

i like the idea, better snake alternative :) but after some points, it will getting very hard. because red monsters also attack to our tail and it will directly kill us, if this mechanics change with something less punishing, it will be more playable. anyway idea is cool :)