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wertyyytrew

16
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A member registered Nov 23, 2016 · View creator page →

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Alas you're right. There was a bug in the order of checks where if the tongue would reflect back at a 180 degree angle it doesn't trigger the thought bubble. 

Fun little game that feels good when you get into the zone. Big props for making a tutorial which is somewhat rare for a game jam.

Great little platformer, it's in the title but there really is no room for error. A little tricky to pickup and at the start I was mixing up the dash and jump but once I had the controls down I was flying through the levels like an expert

Interesting building game where the planning is the majority of the game. took me a few tries to find what works but once I got the hang of it it made sense and I could defend the earth

I love the Greek mythology in theming and the puzzle aspects were challenging at first but then it clicked. Good game, good execution.

Interesting idea with a good theming. takes a little time to get used to the scaling and resource management but feels nice once it clicks

Cute Art and story idea. I would maybe have made the character controller move a little faster or added a run button

I like the idea of the game and enjoy "desk job" games. I would improve the clarity of the id as in the lighting it was tricky to see the letters sometimes. worth polishing up and going further with

Nice Snake type game, the isometric angle gave it a bit of a different feel

Interesting idea about guestimating scale of things. One that I've always found interesting is how many different possible orders you can get with a deck of cards. 52! is a ridiculously big number 

Interesting game, I think some more frequent save points could help  the progression

Tricky Controls but once they clicked I was able to do well

Good use of the classic broken internet game on chrome with an extra scaling twist in positioning of the shadows. You made me feel bad for the little exploited lizard. Good thing I've switched to Firefox as my browser.

Interesting choice of theming using a literal scale for the scale, the combination of different trinkets to get a good deal is interesting. As an extension I think it could be interesting if certain customers had a preference for certain trinkets so you could really get good value for the trades over just what you had

I think making the game less timing based and more controllable with an easier aim would improve the experience but overall a fun game

I think making the game less timing based and more controllable with an easier aim would improve the experience but overall a fun game