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Idle

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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot ! It's easier to do such games in 2D Pixel art with Construct's visual scripting than Unity and Blender ^^

Nice game, here's my high score

Thank you!

Thanks ! Yes, I though the same when I played yours, maybe the nature inspiring a simple clicker/idle game. But in the end, both of ours games end up clicking as fast as we can, far from the calm of nature ^^

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This reminds me something, but I can't remember what... 😏
Nice improvement of the acceleration

Wow, thanks you. I forgot to prevent this after adding the fade of the trees. But it's interresting to accelerate the game too slow at start 😉 .

I'm sorry, I haven't been clear enough about that feature : you don't get seed when you sell the tree but when you let it alive. It will drop seed quicker than the "grass". When you sell a tree but don't have any seed to plant, don't worry, a seed will appear in the grass if you wait enough, this is a mistakes that will only cost you time. I will add some precisions in the description. I hope you will try again the game.

Nice game! I love the visuals and the background music fits well.

The auto ressources seems really slow, it's negligible compared to the gain of 10 when you click on the 4th level tree. I won't have the courage to fill my field, but it creates a nice landscape on the thumbnail. Good job in 3h.

Thanks ! Indeed, the difficulty increase slowly but goes too far in the end. About the music, I dont like use something I didn't created durong the jam, and there was no time left. In an other hand, you can play your own playlist in background 😉

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Great concept, and good progression of difficulty.

I have to admit that I didn't pay attention to the enemy sprites while focusing on the gauges '>_<
I did 31 but the screenshot seem too heavy for itchio XD

Great job! Personal record at 9638. Thank you for playing and sharing.

Thanks for the feedback, glad you liked the game ! It's not a bad idea, I focused on the theme by increasing the "damage" and then the enemy life, but it seems funnier in your way. Probably a future update after the jam's end. 

Thanks !

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Thanks for the comment ! Indeed, I wanted to create some risk and reward around the damage taken, It is funnier to play with only 2 hp but also more risky.

Thanks, glad you liked it!

I edited the description, can you try angain with the alternative controls, if it's better for you?

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Strange because the difficulty isn't really increasing ;-)

My best is 1900

Thanks!

Thank you for the review, glad you enjoyed the game!

I really enjoyed this game! It only lacks something to force player to play faster and making mistakes but this is already great, well done!

Thanks for the review, you are the first one to say it's too easy, congrats ;-) About your last point, I just realized that space difference, but once you learn the shapes or colors, it shouldn't be a problem anymore?

Thank you! It was the Idea, doing a guitar heroes endless, but it starts too fast and accelerate slower than expected. ^^

Thanks for the review, I agreee, it lacks some feedback to explain all of this.

Thanks for the review!

Thanks for the review! I'm glad you liked it, I was afraid it was too hard to understand the controls. And sorry, no time to balance the difficulty ^^

Thank you!

Thank you! You look more hyped than I am about this game XD

Thank you for your review! I'm glad you liked it.

Thank you for the review!

Thanks, that's a pretty good score, well done!

Thank you for your review!

Same :(

Nice game, original concept, but I won the first try in 2 shots. It would be better with more obstacles so the player learn how it is and aim precisely to reach the target. I don't think reducing the number of bounce is a good Idea because it would be more frustrating.  And also generate procedurally the obstacles but I know it is time consuming XD. Anyway, good work!

Thank you for your feedback! In 3 hours I had to focus on what's essential.

Thanks!

Yes indeed, some are easier than others, life is unfair ;-)

Thanks, the problem it's that the gameplay is not that calm and relaxing, isn't that too dissonant? ;-)

Thank you! I'm glad you liked it.

Thank you for your feedback! You were probably lucky because I need to be extremely focus and precise to reach high scores (my best is 200). But the contrôls are really difficult to master so maybe it's the reason. You need more than luck to get over 70 points ;-)