Would be cool if all the differnt portals on the final level led to different secret levels... just a thought
Werdco
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The game was sort of fun, but I felt like there was one major problem holding it back: it doesn't really know what game it wants to be. It feels like it's trying to be a battle royale, an idle game, and a deck builder all at the same time. You need to pick a genre and stay with it. You can't have quick reactionary trap placement, and then also have strategy deck gameplay.
If you want fast-paced battle-royale-style gameplay, I would invest more resources into making sure the GUI was more intuitive and responsive as well as tuning the decisions to be more obvious what you need to do, just difficult to manage everything at once.
If you wanted to go more down the idle game path, making the enemies have more health/more cards that do stuff over a long period of time as well as getting cards less frequently would be a good idea, so you have more time to plan your decisions while the battle ensues.
If you wanted more of a deck-builder strategy game, then add a pause button, since you can't read the cards if you're in the middle of the action, as well as put more resources into developing a more diverse deck that would lead to more strategic gameplay.
I have no idea what kind of game you were going for, but whatever it was, I think there's a glimmer of a good game in there somewhere, if you keep developing it, maybe you can bring it there.
GG
The idea of controlling multiple characters at once in a game has existed for a long time, yet no one ever seems to find a good way of implementing it. You managed to solve the problem flawlessly by turning it into more of a strategy game. Being able to pause and direct the ghosts allows you to control all of them at once, all the time, without ever having to sacrifice accuracy or reaction time. For example, if you say had 16 buttons on the keyboard, or 4 joysticks to control the ghosts, it would be a nightmare to coordinate them, and the best most people could do is focus one at a time, but your system allows you to coordinate all 4 at the same time perfectly.
Great game J&T
The game is definitely very polished and looks great. However, the cards themselves don't synergize much. Therefore, there isn't really much you can do to favor Mr.x. You can't build a strong hand cause all the cards are so similar. I would have made the cards more advanced, maybe having 3 red cards gives an attack buff, or some cards have a special ability to counter other types of cards, etc. Because of this, you can really just spam the deal button and win. Additionally, the 20 points per turn system is a little odd, and the prices seem random (at least, peaking at the second card costing 3x as much as looking at the back card seems overpriced to me). Perhaps you could have framed these points more as suspicion, where the more deck stacking you do, the more suspicious your opponent gets (like in the game Card Shark).
The game is definitely very polished and looks great. However, the cards themselves don't synergize much. Therefore, there isn't really much you can do to favor Mr.x. You can't build a strong hand cause all the cards are so similar. I would have made the cards more advanced, maybe having 3 red cards gives an attack buff, or some cards have a special ability to counter other types of cards, etc. Because of this, you can really just spam the deal button and win. Additionally, the 20 points per turn system is a little odd, and the prices seem random (at least, peaking at the second card costing 3x as much as looking at the back card seems overpriced to me). Perhaps you could have framed these points more as suspicion, where the more deck stacking you do, the more suspicious your opponent gets (like in the game Card Shark).
The game seems to freeze if you roll without selecting a category. I don't remember what I did the first time though, but it seems to be reproducible every time if you click roll while no category is selected anytime after your first roll. Seems fixable if you prevent people from pressing roll if they haven't selected a category.
Saw you were looking for feedback on discord. Most people probably won't read the comments to find out the controls, and I personally didn't intuit that I needed to move when playing. The game is almost completely possible to play without moving and the player has no visible legs/wheels. You might want to consider adding something like a WASD prompt or treads on the turret. Otherwise, it's alright, kind of a bit boring though. It might be more fun if the rolls sped up faster.


