Thanks!
It will for sure be more complex in the full game with all the perks, though not THAT complex I guess?
Incremental/nodebuster-likes tend to be simple and linear, so I'm a bit afraid of going too complex with this game.
My goal is to make it complex enough to force players to think a bit about what they are buying, but not to the point nodebuster-likes fans would find it too hard to play.
WeirdKidGames
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Thanks for such detailed suggestions!
Like you said, I want to keep the ability to respec Perks, because I don’t want to punish players for making a choice they might not like later on. I also don’t want to force someone to replay the game just because they ended up disliking the build they created.
I’ve thought about adding dialogue options when interacting with the AI, but that would require writing a lot of short dialogue choices, and personally I feel like that would flatten the overall experience a bit. I like that right now everyone can kind of answer the AI’s questions in their own head however they want, or not answer them at all. Also, some players don’t read the story at all. I actually had to add an option to disable it completely after getting requests for it.
Maybe adding something like dialogue options during perk selection could actually be a good idea though. I’ll think about it and see if I can fit it in somehow.
As for the additional morality axis, I did think about making something like a triangle plot for the three morality types, but the more I thought about it, the more terrified I became of how much extra work and balancing that would require lol.
Honestly, I’m already a bit overwhelmed trying to balance three different paths at once. Initially, I never planned for the Karma and Perk system to become this expanded in the first place xD
It would definitely be a cool idea, but on one hand I don’t want to make the game overly complicated, because like I mentioned, it’s already pretty complex for a nodebuster-like game. And on the other hand, it would significantly increase development time, and unfortunately I just can’t afford that right now.
A lot of people ask me about the answers to the AI, but I'm not sure if I want to add it. It seems like a good idea at first, but the longer I think about it, the more I don't like it.
I like that you can just think about the answers in your head any way you want to. If I put just a few short answers in the game, I'm afraid it could flatten the experience. So for now, the karma will be all that influences how the AI behaves.
That's just the closest tag you can pick for this type of games, it's not idle, but it requires minimal effort to play it. And since I'm getting a lot of traffic from it and none complied since then, I guess this is in a way what players on #idle are looking for too. I get that not everyone will be happy with it, so sorry for that.
I also see every active incremental game uses this tag, so I went this way too.

