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Thanks!
It will for sure be more complex in the full game with all the perks, though not THAT complex I guess?
Incremental/nodebuster-likes tend to be simple and linear, so I'm a bit afraid of going too complex with this game.
My goal is to make it complex enough to force players to think a bit about what they are buying, but not to the point nodebuster-likes fans would find it too hard to play.