I've already commented but I am still playing this, it's great! Really wanted to put this idea out. The one thing I've thought of as an improvement is smaller storage as the rotate item feature is in but it doesn't really do anything. If you also had to manage storage space I genuinely think it would be a near perfect game. I would love so much if this got a full release after with that one change to make all mechanics used to their fullest!
Wedsel
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I really just can't understand it unfortunately, the timer wasn't stopping when I clicked it. Would be good to see some slight guidance in game rather than the small mention on the page. I like the approach from what I can see, lovely polished visuals and I appreciate a small, extremely simple game. Nice job :)
I love the concept and controls, simple but a lot to focus on. Really used well. I think the visuals were good, no need to be complex but would have liked to see more grim reaper stuff rather than just a the computer. The audio is repetitive but not annoying, just a bit dull. I Think the gameplay needs a bit more depth but with a little more time I could see this being good fun. Nice job :)
I think one of my favourite concepts in the jam for simple but fun gameplay loop as it isn't just clicking but also strategy with fighting and purifying. The controls were perfectly simple and visuals were good. Music would have made so much difference too. I think if everything was one click but there was more that would make it more chaotic and fun but still fairly manageable and chilled. Good job! :)
Firstly I do really like the aesthetic, although I wish the art was more consistent such as pixel sizes. I found the start very slow with the text and I didn't really learn what to do so it was less enjoyable. I think if you refined the gameplay to have a balance with the narrative this could be awesome! SFX and music would also add wonderfully to this, just a bit more time and I think you'd have a really fun game in your hands! Good job though :)
One of my favourites from the jam, really spot on gameplay loop. I love the mix of counting change and driving, just so much more interesting and breaks it up, both are fun. The 3D when driving looks perfect and clear and the change sections and menu all are expressive. I love the random layout, just so much variety and the route at the end is great to see. Such good polish and QOL features My favourite is the q and e swerve as it allows you to edge into the box without annoyance. Also fun to swerve to the beat. Amazing job! :)
I found the game super easy and that made it less enjoyable. The concept for gameplay is good but tile symbols were a little unclear at times and I was unsure why there was upgrades. Nice aesthetic and music theme which I really liked. With more time to refine gameplay I'd enjoy it a lot more but good job! :)
Both gameplay and theme have pros and cons. I like the gameplay idea but would have appreciated mouse support rather than z and x, would have made it so much more enjoyable. Theme wise, the retro look is nice, quite stylised is good however audio is repetitive but not annoying. I think if the 30 seconds gathering felt tense with different music and some changes to gameplay in that section it would have stood out really well. Good job though! :)
I appreciate the game isn't finished and it's your first, but the gameplay works and it's fairly enjoyable! The visuals are clear and have a bit of style, would appreciate some more audio such as a cue for falling rocks or music but with a bit more time and some more substance and slightly more depth to the gameplay, this has good potential. Well done! :)
I had a skill issue with this game but the gameplay is really creative despite this. The best part is the creative direction with beautiful tiles and music. The SFX were really great and suiting. Everything was so polished in menus and the game. My only issue was the void you play in, would be lovely with a floor tile grid underneath and some Puerto Rican scenery around. Great job though! :)
My first or second favourite game so far, the balance of narrative with the gameplay is amazing and really makes it grow from a mostly chilled farming game to a stressful management, in both gameplay and narrative. The audio and visuals really sell it and I love the layout of the screen to be able to see everything but it is all so carefully curated. I really thought it was a hold out until you lose game and I was sure I would lose when he came back for more the third time and then 'suddenly, childbirth' caught me off guard but luckily I withstood. Amazing, amazing job! :)
Really great level design around a super unique gimmick that is well explored and so fluid and tight to move and interact with. A great balance between puzzle solving and performing the run with a great level of difficulty I found. Theme is very nice too, music isn't annoying and just enhances the environment. Awesome job! :)
Honestly this game deserves a paragraph. Best I've played in the jam so far by a long shot. I finished it after stupidly struggling on the 2nd last level but even after 15 mins of trying it wasn't boring me. The gameplay is so insanely good as the plan perfectly allows for practice and the final run is so clean and makes it feel so satisfying. The decisions around the gun mechanics has just the right amount of depth. The level design is top notch, increasing in difficultly. I adore the second last level. The last one lacked a bit but was still good. I think the chandeliers are a great obstacle, equally dangerous and useful; a risk. I got one level on 0 seconds so that was just so exhilarating. The countdown theme is simply added but the core of the game and adds to that perfectionist gameplay. The fact you have to gamble on your skill to do it in time adds further to that perfect-run gameplay and is another layer of sensical complexity. The style is perfect and so polished. The colours, shapes and designs are so suiting and the theme is awesome. The music and SFX add perfectly, not repetitive or annoying, but just a tone setter and not too disturbing at all. My only nitpick is that the predicted time should stay at what you had it last attempt. Amazing work, I am probably missing something and cannot put it all into words. I would seriously pay to see a full release and hats off to this short masterpiece!
I love and dislike a lot. Good visual style, very polished, gameplay is very fun. However, the health is quite a lot and it goes on a long time. Would be better for even just 1 simple level and focus on the boss at the end, just add a bit more substance. Somehow got to 200 health 2nd try and I've never played bullet hell much. Good job! :)
I was awful at it (skill issue) but this is one of my favourites! Great theme and music at the start is great, looks amazing and I really like the gameplay. Simple but not too simple. Only thought is that you have to click off the stamina to eat which adds to the difficulty, may be intended but felt a bit tedious. Great job! :)
