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webfischi

8
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A member registered 95 days ago · View creator page →

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If you still didn't made it past the cauldron, here's a hint to continue:

All ingredients have backgrounds, 3 of them have the same, clicking them will move you to the next screen.

Glad you liked the recordings, I didn't even believe it was possible. Recording, cutting and implementing was done in an impossible time frame on the final day, right before I had to go to work because of course it was the same day there was Sunday shopping (Verkaufsoffener Sonntag)

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If you've seen the Game Over screen, you died 10 times, if you've heard me say that I can't draw myself, you made it to the end.


How to solve some of the puzzles, you need a lot of knowledge from different adventures released in the last 35 years 😂

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The musical part was amazing and hooked me more than the amount of text that needed to be read.

Especially because some colours were pretty hard to read.

Moving or removing the player text when talking to someone would have been nice, instead it was crammed into the top left corner. Putting it center top or center bottom is actually pretty easy.

And I guess the last scene matches the "back again" theme somewhat.

Keep it small she said. Else, you won't be able to finish it in time, she said.

You can really see that most time went into the art part with lots of frame by frame animations.

First music track was really loud, and then it just stopped and talking with the boy was in complete silence.

But what i disliked the most: Narrator text, info and dialogue options use the same scroll background, it really broke the immersion for me, it would be rellay nice to see them as speech bubbles around the scarecrows head.

I love that granny is on wheels, that saved the time of drawing animation frames.

The top picture is obstructed by the inventory, should have used a sliding one.

I was unable to make a connection with the jams theme. I'm pretty sure it wasn't laundry day.

What are the clues for the safe? And if its the 4 pictures on the side, how do you count the shrooms?

Nach Sportfest, Stände der Clubs und Miso-Suppe im Automat hätte ich erwartet, dass es auch einen Manga-Club gibt :D So schön mit Ranma 1/2, Uesugi wants to quit being a girl, Until I become me, From Bureaucrat to Villainess, Scarlet Star, Tensei Pandemic etc

Ein Spiel in richtigem Deutsch? Und dann auch noch so schön geschrieben? Das sieht man selten. Was mir besonders gefällt, ist das für alle, die das Spiel auf Deutsch spielen, der erste Tagebucheintrag mehr Gewicht hat. Hier kann man eindeutig von "lost in translation" sprechen, da sich "dieselbe" nicht 1:1 übersetzen lässt, ist im Japanischen ähnlich, "ore" und "watashi" sind beides mal "ich".

Falls das Projekt hier nicht direkt stirbt, sollte es auch bei tfgames hinterlegt werden für mehr Reichweite.