The mechanics of using the hammer felt really good, and balancing that with keeping the character out of harm's way was a lot of fun, though it also made me play increasingly more conservatively. I wonder if a button to "anchor" the player temporarily in one spot might be fun (perhaps with a stamina system), as then you could swing the hammer around without being worried that the character would be pushed into harm's way.
weavejester
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Hello fellow werewolf-game maker! I loved the presentation and (of course!) the theme. Going from stalker to being stalked felt genuinely tense, and the chosen assets worked well for the setting. However, I only saw the target symbol once during the day, and never managed to complete it after 10 nights, so I wonder if some sort of compass or tracks leading you to the culprit might work better, or a perhaps a longer time to search.
Yes, I definitely wasn't thinking like a tester when I was trying out the wall bounces! To prevent the dice from immediately colliding with the player when thrown, I just turned off collisions for a fraction of a second as a hack instead of doing it properly. Unfortunately I didn't have enough time to fix it!
I haven't been able to find a link to the "print-friendly character sheet". There's a fillable character sheet (ECB Character_Sheet_Fillable v2.pdf), but that's made for online use, as trying to print it out as is leaves some fields with the word "Select" when they should be blank. Nor is a character sheet included with the files after purchasing. Have I missed a link somewhere?