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weavejester

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A member registered Jun 08, 2020 · View creator page →

Creator of

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The mechanics of using the hammer felt really good, and balancing that with keeping the character out of harm's way was a lot of fun, though it also made me play increasingly more conservatively. I wonder if a button to "anchor" the player temporarily in one spot might be fun (perhaps with a stamina system), as then you could swing the hammer around without being worried that the character would be pushed into harm's way.

Hello fellow werewolf-game maker! I loved the presentation and (of course!) the theme. Going from stalker to being stalked felt genuinely tense, and the chosen assets worked well for the setting. However, I only saw the target symbol once during the day, and never managed to complete it after 10 nights, so I wonder if some sort of compass or tracks leading you to the culprit might work better, or a perhaps a longer time to search.

The ragdoll is more entertaining than a pinball - you might be onto something here!

Took me a little while to work out how to play, but once I figured it out it was a very engaging and thematic game.

Took me a little while to work out how to play, but once I figured it out it was a very engaging and thematic game.

Fantastic theme, Sire! Well presented and a clever idea. There look to be some bugs in the later levels that prevent them from being completed, though. The voice actor is great, too!

A solid concept with good, clean art. I'd love to see some more enemies, and more special moves like the bombs.

Thanks! I definitely want to at least fix the collision bugs after the jam is over.

Yep, I didn't quite manage to fix the collision problems before the end of the Jam. I'm pretty sure I know what the problem is though, so once the voting is over I'll upload a patch to fix it!

Thanks! And sorry about the collision bugs!

Yes, sorry! It does require a gamepad. I couldn't think of a good alternative control scheme for keyboard. Maybe using the mouse to aim? But that might be too accurate in comparison to an analog stick.

Yes, I definitely wasn't thinking like a tester when I was trying out the wall bounces! To prevent the dice from immediately colliding with the player when thrown, I just turned off collisions for a fraction of a second as a hack instead of doing it properly. Unfortunately I didn't have enough time to fix it!

Amazing idea and execution! My favourite game so far. My only criticism is that it's too short - I want more!

Very well polished and great art - I had assumed that they were stock characters at first as the quality was so high! The gameplay perhaps lacks depth, but I had fun and the story was nice.

An interesting little puzzle game. Well done!

I played it all the way to the end, so it certainly held my interest. Poison and alchemist seem pretty OP, though!

Hey, no problem. Thanks for the update!

I haven't been able to find a link to the "print-friendly character sheet". There's a fillable character sheet (ECB Character_Sheet_Fillable v2.pdf), but that's made for online use, as trying to print it out as is leaves some fields with the word "Select" when they should be blank. Nor is a character sheet included with the files after purchasing. Have I missed a link somewhere?