OH NO IT WAS TOO FAST TO VICTORY
Sam
Recent community posts
Oh that sounds nice!
I really like the idea of using them to expand the map! It would give them a real purpose beyond just avoiding getting stuck. The ability to remove buildings with these cards is also an interesting mechanic, especially if it allows for better optimization (we can imagine fertile lands that can’t spawn but are buildable on burned lands only and boost food production on it for example).
I also first though plains & forest was here to replace water tiles that are used only for fishing. Maybe aqueducts can have also a special trait with water tiles ?
In fact for me - meadow & forest are a big food cost for nothing. They have no immediate value since you can build directly producing tiles on burned lands like farms. However in potential harder maps where you start with burned tiles already healing the land first might be necessary before placing lumber camps.
If you’re too slow to extinguish fires, then restoring land can be useful for placing houses, pastures, or lumber camps.
Otherwise, there are usually enough wood-producing tiles on each map, making meadows and forests unnecessary in most cases.
The conclusion is that the game rythm and only 2 cards choices make the direct resource production way more usefull than land restoration. Even if you replace your burned lumberjack into a farm.
Yeah sure ! Here’s my current strategy !
The starting hand is crucial :
The first set of cards is decisive. A strong start includes farms, lumber camps, and possibly a mine, as these provide the essential resources needed for expansion. If you start with statues, aqueducts, or coliseums, it slow a lot your progress and you will hit ~4500 points.
Early game :
Focus on cards that generate food (fishing huts), wood, stone, and a 1-2 houses. One-two houses are enough at the beginning to avoid spoiling ressources into too much population. At the end of early game if everything went well your hand is empty.
Mid-game :
Once you secure a steady supply of wood, and food, aim for more mines. Build the palatium & pick all coliseum available (or statues).
End-game :
Continue for a strong ressource supply, specially stone to build monuments & convert faith into new production buildings.
Fire management :
Since the beginning you can let 1 tile burn & extinguish the tile around, for a full round you will not get 3 but 18 faith. On mid/end-game ressources are not a problem anymore and you can easily replace burned places with aqueducts / statues or farms
I hope it brings you some tips !!!
Here is an even better run !

I loved your game !
I found some things that can improve it !
- A fill tool, i build my islands by building the borders and a tool to fill the inside could be welcome !
- more interactions with the gourdlets ! humor bubble or needs to fill can be cool ! to see if they need more nature, more housing, more fishing spots
- more nature thing, flowers like tulip patch, dandelion, buttercups, grass, fallen logs.
I enjoyed my trip to gourdlets and i wish everyone a nice experience here
!
Yes !
Go to https://www.jimjum.io/
and submit on: Get your own server
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