Two issues I couldn't figure out:
- The game freezes for a few seconds when first going ingame from the main menu
- The audio sounds really crunchy and awful for the first few seconds after first starting the game (anywhere from 10-30 seconds)
No, I don't, to be honest.
I really like how it turned out, but this game was designed entirely for this jam in terms of theme and scope.
If you're interested in a larger game with a (loosely) similar concept, you can try Idle Loops, which is the game that I was playing when the theme of the jam was announced.
Thank you for playing!
I've added a night counter to the end screen.
The xp bug was a bit more subtle than that. I was already cleaning up the xp on state transitions, so restarting always removed all existing orbs. However, if you killed some things and died in the same frame, the event telling it to spawn a batch of orbs stuck around until the next time you're in the game. To fix this, I added a 2 second "death sequence" after dying which should make this bug much harder to run into.
To mitigate the big guys getting stuck, I've made it so the small guys can walk through the big guys. This way, when they get stuck, they can act like walls blocking off parts of the map while still letting the small guys in.
If you enjoyed the game, please try the downloadable version (windows only for now).
Unfortunately bevy in the browser uses webgl for the time being, which is very limited and in particular makes some of the graphical techniques I used impossible. The downloadable version has all these effects intact, and (in my opinion) looks far better.
Thank you for trying my game!
Some numbers in costs aren't displayed in scientific notation correctly.
See: 
The mantissa (the part before the 'e') has to be greater than or equal to 1 and strictly less than 10.
Here's the save if it helps https://pastebin.com/wDeBp15g