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Watercress

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A member registered Mar 30, 2015 · View creator page →

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Recent community posts

https://watercress.itch.io/ah-my-roommate-is-a-succubus-hellbent-on-world-conque...


Here you go!

~Wolf, Watercress Studio Director

For the sake of transparency:

User was banned from our comments section for this post and other posts like this. I'm sorry to anyone who was negatively impacted by their comments.


Wolf,  Watercress Studio Director

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Simply put, we don't need to make puppet accounts to gather positive reviews to gain interest in our games or to 'build a portfolio'. We already have hundreds of positive reviews on our Steam games alone, and the reviews on itch.io speak for themselves. We're a studio that prides ourselves on our undying commitment to ethical development - both in community building and in how we treat our members. Puppet accounts serve no purpose to us, and would actively damage our own goals - both to our average member and to the community at large.

If anything, the first thought shouldn't be 'the devs are making false reviews', the first thought should be 'maybe this person is new to the EVN community, or they are a dev's friend that wanted to congratulate them on a successful release', or something like that. I don't know the person who reviewed us, and while I deeply appreciate the words they've given us, I don't believe there's any Machiavellian plans going on in the background here.

Something like that would only serve to hurt us. We've been around for four years with seven game releases, multiple talks on game development and ethics, and are an incorporated company - we don't need to prop ourselves up with false reviews. Our dedication speaks for itself here.


Wolf, Watercress Studio Director

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So, after asking around, we don't remember who put in the semicolon. Here's an explanation of the title by the concept creator though!

"My original title had been "If in your dreams the flood," in homage to "If on a winter's night a traveler," this novel by an Italian guy named Italo Calvino. With the imagery of a flood having been taken as inspiration from "Ophelia," the Lumineers song. It beats me what the semicolon is supposed to represent actually." ~Electro


Wolf, Watercress Studio Director

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I'm going to have to ask you to stop harassing our fans, please. We don't make puppet accounts - we're too busy for something like that, even if we wanted to. I really do appreciate the feedback you've given us and others in the EVN community, but your rhetoric here is offensive to the community at large. Just because someone is trans doesn't mean they are fake - while where you live it might be less common, trans people aren't uncommon here in the west. You'd be hard pressed to find a college student who doesn't know a trans person here!

Also, the EVN community is a very  LGBT positive community, which naturally attracts a lot more trans people (as it's a place they can be more free of abuse). So, believe me, you will see plenty more trans people around these parts - and Watercress, roughly 30 people strong, is about 50% LGBT, with more than one trans person working for us. You'll see a lot of that in the EVN community :)


Wolf, Watercress Studio Director

Yeah, we definitely didn't have a lot of time to work on the GUI and the meta interactions, which did detract from what we were trying to do. It was rough making all three games in a month, but that's no excuse - we've learned from this and will definitely be on top of it next time! We never really prioritized GUI in the past, but now we know that we really should :)

Thanks for the feedback! I'm very happy that people have enjoyed this game despite the relative lack of polish, and I promise we'll revisit it to make it less buggy and easier on the eyes visually. 

I'm glad you got the title ;D I spent a while finding a good one. I think the meta narrative (the story inbetween the games) will be more clear with a touch up and with the release of the game that character stars in - Avitus. This Anthology was (not so) secretly tied into our flagship release, which I'll have to reintroduce to our fans sometime soon.

Again, thanks for playing - it means the world to us!


Wolf, Watercress Studio Director (and Cautionary Tale Project Director, Let Go. Game Director)

I've contacted the writer who decided upon that title, and I'll see if he can respond to you directly :)


Wolf, Watercress Studio Director

(1 edit)

We appreciate the feedback!

For Let Go., we didn't want to explore why the boyfriend must die. The focus is on the two characters and how they interact with each other, rather than the world around them. We feel that any focus on the 'why' of the situation would detract from what we felt was most important: the two characters. It seems artificial because it kind of is - it's a situation there to explore the characters, rather than for the characters to look at or solve. More of a character study than a game about a world. 

For If in Your Dreams; the Flood,  it's similar to Let Go. Background isn't as important because the feeling of impending dread is so common, that we don't have to establish a why behind it. Another case of 'characters and their interactions trump the need for background information'. 

For Beyond Yesterday's Grasp, we didn't insert a trans character - he's just trans, just like the MC of Let Go. is a straight African American male, and the MC of Flood is a young white girl. BYG isn't telling the story specifically of a trans character who experiences what they experience, it's about a character who just so happens to be trans. 

I hope that helps you understand our perspective, and we'll be sure to take your comments into consideration in our future projects! This game was made in a single month, and there are obvious flaws that we'll be addressing in the future (a lot comes from the lack of time). Thanks again!


Wolf, Watercress Studio Director.

Thank you! We appreciate it :D


Wolf, Watercress Studio Director

Thank you so much for the support! We had  donations on by accident, and turned them off because it was a volunteer project. We donated the $101 we got from it to charity. Thanks for donating, it's extremely helpful to us. I'm glad you liked the game too!

~Wolf, Watercress Studio Director

Thank you so much! It definitely hit close to home for a lot of us, and is a story I personally really wanted to tell. Thanks for playing it!

~Wolf, Watercress Studio Director

Thank you for playing it! We had a blast making it oh so long ago. 

~Wolf, Watercress Studio Director

We'll be updating it in the future... eventually. It's on our list, but it's not our priority. We'll be polishing all of our old games in time. Sorry for any issues you'll find in these game jam releases!

~Wolf, Watercress Studio Director

Maybe your firewall/security settings are stopping it? Check running it as administrator. We're going to be getting to updating this game in the future, but it's not our top priority as of right now :)

~Wolf, Watercress Studio Director

Hi, Zelan, thank you for the bug report.  These are known issues, however our programming director is indisposed and has no internet. We'll be able to squash these bugs by the end of the month, hopefully.  Sorry about that.

Lovely game. Amazing art, great dialogue, all around just wow.

I love the aesthetic, and the atmosphere is ridiculously great. It pulls you right in.

Thanks for creating this piece of art.

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Thank you so much for your support! Glad to hear you enjoyed it :D


~Wolf, Studio Director

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That is a distinct possibility. No promises, but don't be surprised if you see a larger, choice driven 'sequel' eventually ;)


~Wolf, Watercress Studio Director

Thank you so much for the review! We're working on replacing a lot of the art (dear god the BGs, they were SUPER rushed), and making sure it is a bit more polished for Steam release. We'll have a whole new spriteset and the ability to choose between the two as well. 

Thanks for the feedback, it means a lot to us!


~Wolf, Studio Director

Thank you for the input! We're going to be releasing it with updated graphics on Steam sometime later this year. We only had a month to develop the entire game from scratch, so we had to cut a lot of corners. Again, thank you so much for your kind words!


~Wolf, Studio Director

Hi Petalbook! Thanks for your comments!

I agree that some of the stuff you mentioned comes a little out of left field. Part of it has to do with the editing process (the necklace was originally supposed to be foreshadowed in the car ride, but the actual execution then was messier so the structure got a little muddled). Thanks for pointing those out, I'll probably get the chance to review the narrative a bit more when we do some more polishing in January. Same goes for the music mastering.

Regards,

Tutty The Fruity, Project Co-Lead and Co-Concept

Hi Harlekin! Thanks for your feedback! We've put out an updated version just now addressing the errors; not every voice file managed to make our launch-day release, which is something we're planning to address following MMM.

The choice for kinetic VN this time around is mostly to play with the world and characters as a proof of concept. The original concept was to work on a dating sim, but the scope was found to be too much for a monthlong game-jam, so this VN is approached more as an Ep1 dealie to see if we like what we did with the concept. We might end up going the full dating sim route down the line, so that'll be exciting!


Regards,

Tutty The Fruity, Project Co-Lead and Co-Concept

Thank you so much for your hard work <3


~Wolf, Watercress Studio Director

You're fine! The artist that drew the dream sprites for Our Home. drew the sprites for this game, and we had a volunteer do the CGs/chibi scenes (she joined us as a permanent member after this). The artist doing the new sprites didn't work on this, as this gamejam game was only worked on by a small minority of Watercress while the most of us worked on other stuff. Thanks for keeping up with us :D


~Wolf, Watercress Studio Director

Thank you for playing it! I love our bad ends too :)


~Wolf, Studio Director

ye, but not the focus fam


~Wolf, Studio Director

Thank you! I'm glad we stayed up to 2 AM to get the game out on time :P I hope you enjoyed it!


~Wolf, Studio Director

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All's good, take your time :D

Yeah, we're still working on it. We'll let you know when we're done :P

Thank you for playing it!!


~Wolf, Studio Director

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Thank you!!! It'll be better once it hits Steam :)


~Wolf, Studio Director

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No words are needed :)


~Wolf, Studio Director

Your welcome! See you then :)

It's our pleasure! We'll be sure to send you a Steam key once we put it on Steam (for free, but you'll be able to play it early, with all the updated art and scripting). I look forward to more playthroughs by you, no matter the game!


Wolf, Studio Director

Thank you for doing a play-through of the first fifteen minutes! It's always nice to see youtubers play our games. It also helps us catch some of our mistakes (and for a month long jam game, there are plenty of them). Expect a fully edited and improved script in the future! Thanks again.


~Wolf, Studio Director

Thank you so much :) 


~Wolf, Studio Director

Thank you so much! 


~Wolf, Studio Director

Sorry for the late response! This game has 11 different endings, and the choices you make very much impact the ending you get. Some choices are 'fluff' choices, but most of them are weighted.


~Wolf, Studio Director

Thank you for taking the time to play our game! I'm glad it resonated with you so well, it means we accomplished our goal :)


~Wolf, Studio Director

Thank you for playing Palinurus! I, ahem, didn't cry either... The team did a really good job with Palinurus, especially given the two weeks they had to make it. I'm happy you liked it, and thanks for checking out our other games!

~Wolf, Studio Director

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We're very, very happy that you like it so much! Feel free to join us in our discord (https://discord.gg/DmxMKHY) to discuss it with us there! We'd love to hear about your experience, and which endings you've gotten so far! Thanks again for playing our game :D


~Wolf, Studio Director

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Sorry for the late reply! It is only GxG with only one RO. The focus of the story is on the MC and her struggles; the romance isn't the main focus. Hope that helps :)


~Wolf, Studio Director