In the mobile version my units tend to retreat even before engagement. Some units retreat right as they enter the zone, although my area is larger and the opponent has less people. I cannot 3 star the levels this way.
Independent of the side I take.
When I was facing the racks, my FPS dropped. Not drastically, but enough to break immersion. I can’t see inside the game’s structure since I only played it.
A couple of notes from my side (just my own speculation as a player,):
Aside from that performance dip, the game feels solid and well-crafted. It’s clear you put effort into finishing and releasing it, and that already puts you ahead of most people who never get their ideas past the "prototype" stage. Even if the core loop doesn’t break new ground, the project holds together as a complete, playable experience, which is worth acknowledging.