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Warotar

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A member registered Jul 15, 2022 · View creator page →

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A bit too real lol. All the characters just have that touch of "this is someone I had to deal with at work today."

Really beautiful work, although gameplay felt lacking. Definitely not a lot of time to explore all that the game wants to tell, and even then was left confused after the reaching the lonely planet.

This might be one of the few perfect games I've seen for the jam. Really fun humour and gameplay loop. Count my coins, Coin Counter!

Combat felt good and meaty, also really liked the risk and reward of life, although it did feel like a spam fest when I discovered you just don't die. The timer also seems to go away during the Count D. fight, so there wasn't really any strategy beyond beat him up. Really fun though!

Had no one to play with, so this is how I found out I favour my right hand more lol. Definitely a cool little duel game.

Really love the art! Managed to get to floor 8 before crashing.

Interesting concept! I don't know if it was just on my end, but the music had a really strong high-end, so it sounded really tinny. Wish there was a way to adjust audio, especially since this is a rhythm game.

For a text-focused game, I'm finding a lot of difficulty in finding correlation for the options that will keep the bubble afloat. It requires context for what the AI bubble is and why it's popping, but even then a lot of the prompts (especially from the robot) just don't offer clear-cut answers aside from the ones that give extremely obvious "do as many unethical things as possible" answers. A little bit more feedback would also have been good to communicate whether a choice was correct or not beyond removing time, maybe like a response from the people.

Today we learned how hard it is to count to 6.

Love the artstyle and implicit narrative! Definitely has potential with all the minigames.

Good take on the theme, artstyle complements the gameplay so well.

Isn't intuitive as to what the goal is in the game, power ups should give feedback as to what is being affected.

Rest in peace toilet-san.

Solid core loop, although definitely needs more patterns as the game progresses. Wish there was a true failstate.

Fun management style game! Really good interweaving of systems.

Good work! Definitely has room for a story, which I think the game would benefit from due to how close it is to Exit 8. Honestly, the anomalies I found were from dumb luck until the 3rd train.

Terry Perriwinkle