For a text-focused game, I'm finding a lot of difficulty in finding correlation for the options that will keep the bubble afloat. It requires context for what the AI bubble is and why it's popping, but even then a lot of the prompts (especially from the robot) just don't offer clear-cut answers aside from the ones that give extremely obvious "do as many unethical things as possible" answers. A little bit more feedback would also have been good to communicate whether a choice was correct or not beyond removing time, maybe like a response from the people.