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Warinstorm

15
Posts
4
Topics
A member registered Jun 18, 2018

Recent community posts

Can you make so it can be windowed and doesn't have to be full screen?

pretty much the same but it let me stay in the game longer on new versions like it used to just crash right when I enter in 0.30

Will the extended version be free?

(1 edit)

yes I have, .31 and .30 sorry for not responding sooner.

(1 edit)

also Iv'e been wondering if you can make so you can do a secondary attack for example: When you right click the sword guy spins, the archers shoots 3 arrows etc. just a thought thanks again for the cool game. And can you also make NPCs + villages, Quests, more enemies and just more stuff, if I'm being to demanding or annoying please let me know, I'm just really happy to have found this game. 

Thank you , thank you, You don't know how long Iv'e been looking for a game like this.

Where do you buy stuff? It says you can in the game description.

Can you make so the quality can go lower like to faster or good please?

Is this available for PC?

(1 edit)

I need some help I hardly know anything about codeing

I just  your newest version (.32) and it is extremely laggy and crashes whenever I open the game and try to create a character, just wondering if theres a way to fix that or if you can make a graphics option because I really really really want to play this game. Iv'e got your preveous versions and they all do the same thing. I open the game everything is white accept the GUIs, I make a character and crashes the next thing i click. If you need me to explain better I can, I don't want to frustrate you any further.

herese my log.txt

{X=0,Y=0,Width=1920,Height=1200}
Creating the window on the Primary Device at 1920x1200
[IO] Registered resource handler... (Total = 1)
Running α 0.321 as x64
The nvapi.dll could not be found.
Geometry shaders are ENABLED
glMultiDrawElements issue detected. Enabling compatibility mode...
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 42 Stepping 7, GenuineIntel
Graphics Card = Intel
Intel(R) HD Graphics
3.1.0 - Build 9.17.10.4459

Allocating world VRAM
GL Error: Texture3D: InvalidEnum
Allocated 519 MB of VRAM for static rendering.
Allocated 85 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
[FAILURE] Sound Engine failed to load.
System.DllNotFoundException: openal32.dll
   at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)
   at OpenTK.Audio.AudioContext..ctor()
   at Hedra.Engine.Sound.SoundManager.Load()
   at Hedra.Engine.GameLoader.LoadSoundEngine()
Settings loading was Successful
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 1.40 - Intel Build 9.17.10.4459
3.1.0 - Build 9.17.10.4459
[CACHE] Registered a new weapon cache.
System.NullReferenceException: Object reference not set to an instance of an object.
   at Hedra.Engine.Player.HumanoidModel.Update()
   at Hedra.Engine.EntitySystem.Entity.Update()
   at Hedra.Engine.Player.Humanoid.Update()
   at Hedra.Engine.Rendering.UI.ChrCreatorUI.<Update>d__6.MoveNext()
   at Hedra.Engine.Management.CoroutineManager.Update()
   at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at Hedra.Engine.Player.HumanoidModel.Update()
   at Hedra.Engine.EntitySystem.Entity.Update()
   at Hedra.Engine.Player.Humanoid.Update()
   at Hedra.Engine.Rendering.UI.ChrCreatorUI.<Update>d__6.MoveNext()
   at Hedra.Engine.Management.CoroutineManager.Update()
   at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)

Heres my computer data

OS Name Microsoft Windows 10 Home
Version 10.0.17134 Build 17134
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOP-7H3U8ME
System Manufacturer Dell Inc.
System Model Inspiron 660s
System Type x64-based PC
System SKU To be filled by O.E.M.
Processor Intel(R) Pentium(R) CPU G645 @ 2.90GHz, 2900 Mhz, 2 Core(s), 2 Logical Processor(s)
BIOS Version/Date Dell Inc. A07, 24-Aug-12
SMBIOS Version 2.7
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer Dell Inc.
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State On
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "10.0.17134.1"
User Name DESKTOP-7H3U8ME\Chambers
Time Zone Mountain Daylight Time
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 3.87 GB
Available Physical Memory 1.84 GB
Total Virtual Memory 6.93 GB
Available Virtual Memory 3.94 GB
Page File Space 3.06 GB
Page File C:\pagefile.sys
Kernel DMA Protection Off
Virtualization-based security Not enabled
Device Encryption Support Reasons for failed automatic device encryption: TPM is not usable, PCR7 binding is not supported, Hardware Security Test Interface failed and device is not InstantGo, Un-allowed DMA capable bus/device(s) detected, TPM is not usable
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes




also the game crashes everytime I make a new character

how would i decrease the lag, I really want to play this game smoothly

Raise The Dead community · Created a new topic help pls

- The reflection probes are all off

- the tutorial is broken along with the first gun

- freeplay mode has no zombies

- there is not outside or forest or whatever

I don't want to be pessimistic or complaining or anything like that, I know this is a really great game and I want to play it full blast!

Raise The Dead community · Created a new topic help pls

- The reflection probes are all off

- the tutorial is broken along with the first gun

- freeplay mode has no zombies

- there is not outside or forest or whatever

I don't want to be pessimistic or complaining or anything like that, I know this is a really great game and I want to play it full blast!

- The reflection probes are all off

- the tutorial is broken along with the first gun

- freeplay mode has no zombies

I don't want to be pessimistic or complaining or anything like that, I know this is a really great game and I want to play it full blast!